D&D 4E 4e like WoW? Nope, Wrong Game

Grimstaff said:
I would like to see more 4E elements designed around Frogger.

That's it -- I am so going to design an adventure with skill challenges that include:

1) Leaping across a river on floating logs and gators

2) Rescuing a princess from an ogrillion by climbing a series of ramps and ladders which are infested by fire archons and rolling boulder traps

3) Cleaning out a sewer infested by vermin who can only be damaged by jumping on them

and

4) Having to tunnel under a farmer's field to destroy burrowing pests with a special crossbow which makes them inflate until they explode.
 

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Mustrum_Ridcully said:
I think different weaknesses and strength is the "point" of the roles. A Defender simply does different things then a Wizard.

A big difference to Diablo also seems to be that Diablo was a single-player game. All classes had to balanced as single characters. IIRC, it also allowed PvP in online games, which means the classes also need to be able to face each other. World of Warcraft supports teamwork more, but it still has to face the possibility of players playing wide parts of the game alone.

4E is team/party oriented (that was also true for 3E, but 4E focuses even stronger on that aspect). You need a party for successful play. The different classes need and supplement each other. If a party doesn't cover the neccessary role, it will have a harder time.

I apologize. I didn't explain myself well.

I agree that roles are good and defined roles are better.

My point was that the computer game simplified it and allowed abilities that work equally well on a monster, regardless of it's type. My hope is that 4E still has the equivalent of DR 10/magic, in that hopefully it treats the types differently. In other words, I don't want an arrow that causes slow against corporal, living creatures to do the same thing to undead, corporal or not.

So, yes, it supports and encourages groups because what the fighter can't do, the cleric can.

Does that make more sense?

edg
 

evildmguy said:
My point was that the computer game simplified it and allowed abilities that work equally well on a monster, regardless of it's type. My hope is that 4E still has the equivalent of DR 10/magic, in that hopefully it treats the types differently. In other words, I don't want an arrow that causes slow against corporal, living creatures to do the same thing to undead, corporal or not.

From what we've seen of monsters, DR X/[attack] stuff seems to have been replaced by "Resist [attack], X" plus sometimes a corresponding "Vulnerable [attack], X", so you could easily have skeletons that are Resist Slashing 5 while at the same time Vulnerable Radiant 10 or something like that. More unified mechanics showing up again; instead of 3.x where there was DR for physical stuff and Resist for elemental stuff, it appears to all be uniformly labelled as Resist (which is all DR was anyways).
 

Nightchilde-2 said:
Heh.

I fear this WILL fuel the "4e is so Magic the Gathering" fires though...
I just hope the cards come in randomized booster packs that will require people to trade and collect to get them all . . . not because I want to collect them, but because I would love to watch the firestorm and gnashing of teeth that will become the 4e boards.

You guys give me something to laugh about every day. :)
 


Did I just get compared to Hitler? ... I think some people failed to realize this post was meant in jest. I said I find this all amusing. Really, you can find similarities between 4e and any rpg. Humor doesn't translate well over the web, I guess. ;)
 

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