D&D 4E 4E Liker - anything you worry about?

Mustrum_Ridcully said:
*performs thread necromancy*


So, have your worries changed after your first play-test experience, or reading the excerpts from WotC? Have you no worries? Have some of them gone away? Are most fears still unresolved?

Mine has vanished (I was afraid my players would hate 4e), all my players loved it after the first trial run. The response was so positive, that I sold all my 3.5 books today.

4e4life

or at least until the next edition ;)
 

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I'm going to be looking HARD at the paragon paths as to why a specific classonly can take said paragon path.

I'm (slightly) concerned with bonuses like the ELF's bonus to perception but am willing to give it a try out in a few sessions
 

1. My biggest fear is that no internet/rl dnd conversation will include anything useful about playing with the new edition without some comic book guy showing up to declare it the worst.edition.ever. because it does not perfectly fit their idea of the ultimate role playing game.

2. That the increased attention to keeping the math balanced might make play with different characters feel 'samey' after a while.

3. That the first few modules will not be very inspired. If my buddies are going to still be playing this in a year it will have to be good enough to catch our attention and I don't have the time/skills to make it all up from scratch.
 

Mustrum_Ridcully said:
So, have your worries changed after your first play-test experience, or reading the excerpts from WotC? Have you no worries? Have some of them gone away? Are most fears still unresolved?

Good question!

I'm still worried about Intelligence being useless.
I'm still worried the GSL will be too limited and restrictive so innovation is stunted.

And now I'm worried that the paragon paths will be class-only and thus players will miss out on paths that would be perfect were it not for the arbitrary requirements.
 

The primary reason I frakkin' hated 3e is that it required so much accounting, record-keeping and data juggling. If that sort of junk is carried over into 4e, then I will cheerfully dump the game and go back to RPGs that are actually fun to play.

And yes, the more crunch is revealed the more worried I get.
 
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Fear: Mid-encounter fugue. I've notices a drop in the fun level around the middle-end of an encounter. Once the situation has crystallised it seems to be a slug fest. Encounters are spent, action points done. Maybe my players need to figure out some strategies, or I need to jazz up the middle/end encounter sequence.

Anything that is released I can live with I think. If there is one thing that 3e taught me it is how to live with/ignore a wonky rule or three. I'll except the game streamlining over reality anyday.
 

Wormwood said:
The primary reason I frakkin' hated 3e is that it required so much accounting, record-keeping and data juggling. If that sort of junk is carried over into 4e, then I will cheerfully dump the game and go back to RPGs that are actually fun to play.

And yes, the more crunch is revealed the more worried I get.

Well to be honest, the paragon paths excerpt has shown many powers that don't require book-keeping like "until the end of your next turn" or "until a save is made" and very few involving the MARKING procedure so, based on that, my hopes are starting to rise a little bit again.

For me it's simple: anything in 4th ed that will require more than a bit of mind-juggling will earn itself a fast boot out of my campaign.
 

Fear: Rituals will suck, or won't have enough variety and detail in the PHB1, destroying the idea of noncombat magic, and proliferating bags of rats if you don't houserule things into making more sense.

Fear: the system for noncombat skills, like professions, perform, and craft, will either suck or not exist.

Fear: the restrictions on classes and multiclassing, the weapon restrictions on sneak attack for example, will remove a lot of versatility of character concepts compared to 3rd ed, instead of increasing it.

Fear: 4e druids, barbarians, and sorcerers will come out nothing like their 3e versions, so you won't be able to adapt characters of those classes to 4e and have them feel remotely similar.
 

Don't quite like: The "Few rules, lots of exceptions" approach. Few, simple rules to handle every situation is ok, makes the game go smooth without looking to the PHB/DMG/MM/MMII/MMVIII/Complete x/Whatever every 2 minutes, but the "lots of exception" part scares me... ok, there are lots of ways to circumvent this (Power Cards, to name one), but it still scares me...

Don't like: Sorcerers, Druids and Barbarians out of PHBI... I have a (BIG) place for them in my Work-in-Progress setting and now I have to wait for PHBII, denying my players some character options for months.

Fear: Lots 'n lots of character options, powers, feats, paragon/epic paths that will make character creation an epic quest by itself.

Even worse fear: Lots 'n lots of character options, but some build/combos so blatantly overpowered that character creation is going to be one-way.

Fear: Combat length won't be any shorter than it was in 3E.

Fear: 50+ classes...

Various fears shared by others, mainly:
- Marks, lasting effects and such annoying to manage.
- Automaton combat behaviour of character.


Absolute uber-fear: My group won't like 4E (and in that case I would have "wasted" months in world building and I would get really sad)
 
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