shadowguidex
First Post
Fears:
1) My players are notoriously bad at reading their spells and implementing them correctly. I'm afraid that with each player having many abilities, that some will be miss-played and I won't catch the error until we've been playing improperly for a year - this is the one place I see where 3.5 has an advantage - I know it inside and out at this point and our games now run like clockwork.
2) Conditions to track. My players frequently forget about Bless, Haste, Inspire, etc and need to be reminded constantly. I'm afraid with minor bonuses or penalties affecting people far more frequently, that they will get totally lost.
3) My group will consist of six players, and I'm concerned that encounters will become mass confusion of movement and effects and that I'll get overwhelmed with the minute details of the fight and will be unable to anticipate the characters actions and therefore I won't details the combats as well as is possible, where with 3.5 I know that the Fighter, Paladin, and Barbarian have very limited choices in any given round that I can anticipate easily. To sum up: 4.0E will test my ability to write exciting encounters that can remain somewhat scripted in what I want to achieve.
4) My players won't use their entire character's potential.
1) My players are notoriously bad at reading their spells and implementing them correctly. I'm afraid that with each player having many abilities, that some will be miss-played and I won't catch the error until we've been playing improperly for a year - this is the one place I see where 3.5 has an advantage - I know it inside and out at this point and our games now run like clockwork.
2) Conditions to track. My players frequently forget about Bless, Haste, Inspire, etc and need to be reminded constantly. I'm afraid with minor bonuses or penalties affecting people far more frequently, that they will get totally lost.
3) My group will consist of six players, and I'm concerned that encounters will become mass confusion of movement and effects and that I'll get overwhelmed with the minute details of the fight and will be unable to anticipate the characters actions and therefore I won't details the combats as well as is possible, where with 3.5 I know that the Fighter, Paladin, and Barbarian have very limited choices in any given round that I can anticipate easily. To sum up: 4.0E will test my ability to write exciting encounters that can remain somewhat scripted in what I want to achieve.
4) My players won't use their entire character's potential.