The Human Target
Adventurer
Are special abilities going to be too combat oriented?
DnD is an action/combat heavy game, and thats part of the fun. But is it going to far in that direction? Will a Rogue have an at will ability to pull off a cool use of a skill? Will a Ranger have a per encounter ability to flawlessly track an enemy? Can the Warlord spend a daily use of a power to Diplomacy his way completely past a minor encounter?
Are daily powers going to be as hit or miss as spells were in 3E?
Its cool that a fighter doesn't burn through his per day power if he misses. But what about everyone else? Will they miss out on a special ability working because of a single bad roll? And will that miss severely hamper the parties strength?
Is the saving throw is a little too simple?
A 50/50 chance of failure or success just seems at odds with the rest of the game. Shouldn't my high Con make it easier for my fighter to shrug off poison, and his low Wis make it harder to shake off the effects of a Charm spell?
Are Prayers/Spells/Exploits going to be dull and repetitive at higher levels?
Will they just add dice damage to attacks? Is their going to be a Greater Magic Missile at will power that functions exactly like magic missile and just does more damage? If so, why don't they just design powers to increase in potency so they stay viable at all levels? I want powers that increase options, not repeat for 30 levels.
Are monsters going to be really hard to power up and down to challenge different level parties?
Sure, adding 10 levels of Fighter or Monstrous Humanoid to a Kobold was kinda annoying in 3E. But I could do it, the same way that I could remove them from a Hill Giant. Am I going to have that kind of flexibility now?
Are Dragonborn, Tieflings and Eladrin going to be popular?
I'm not saying gnomes or half-orcs were amazing. But are the new races going to be popular and long lasting, or are we going to be sitting around in our virtual reality headsets playing 7th edition joking about how the Dragonborn went extinct in 5E?
Can I have make a Cleric who spent time in his youth on a sailing ship?
Okay, that was a little specific. But will I be able to mechanically add flavourful things to my characters? Or at least track them in some meaningful way?
Are classes too specialized?
Why does my fighter have to be assumed to wear heavy armor? Why can't my Rogue use his special powers with any weapon he is proficient with, instead of just shurikens or light blades? What if my Ranger doesn't want to have to a bow or two weapons?
Are Action Points going to suck?
An extra action is nice, sure. But is it nice enough to warrant an extra mechanic added on to the side of the game? Sure some games go too far with their action points (Thieves' World I'm looking at you.) But
wouldn't it be nice to have a few more options?
DnD is an action/combat heavy game, and thats part of the fun. But is it going to far in that direction? Will a Rogue have an at will ability to pull off a cool use of a skill? Will a Ranger have a per encounter ability to flawlessly track an enemy? Can the Warlord spend a daily use of a power to Diplomacy his way completely past a minor encounter?
Are daily powers going to be as hit or miss as spells were in 3E?
Its cool that a fighter doesn't burn through his per day power if he misses. But what about everyone else? Will they miss out on a special ability working because of a single bad roll? And will that miss severely hamper the parties strength?
Is the saving throw is a little too simple?
A 50/50 chance of failure or success just seems at odds with the rest of the game. Shouldn't my high Con make it easier for my fighter to shrug off poison, and his low Wis make it harder to shake off the effects of a Charm spell?
Are Prayers/Spells/Exploits going to be dull and repetitive at higher levels?
Will they just add dice damage to attacks? Is their going to be a Greater Magic Missile at will power that functions exactly like magic missile and just does more damage? If so, why don't they just design powers to increase in potency so they stay viable at all levels? I want powers that increase options, not repeat for 30 levels.
Are monsters going to be really hard to power up and down to challenge different level parties?
Sure, adding 10 levels of Fighter or Monstrous Humanoid to a Kobold was kinda annoying in 3E. But I could do it, the same way that I could remove them from a Hill Giant. Am I going to have that kind of flexibility now?
Are Dragonborn, Tieflings and Eladrin going to be popular?
I'm not saying gnomes or half-orcs were amazing. But are the new races going to be popular and long lasting, or are we going to be sitting around in our virtual reality headsets playing 7th edition joking about how the Dragonborn went extinct in 5E?
Can I have make a Cleric who spent time in his youth on a sailing ship?
Okay, that was a little specific. But will I be able to mechanically add flavourful things to my characters? Or at least track them in some meaningful way?
Are classes too specialized?
Why does my fighter have to be assumed to wear heavy armor? Why can't my Rogue use his special powers with any weapon he is proficient with, instead of just shurikens or light blades? What if my Ranger doesn't want to have to a bow or two weapons?
Are Action Points going to suck?
An extra action is nice, sure. But is it nice enough to warrant an extra mechanic added on to the side of the game? Sure some games go too far with their action points (Thieves' World I'm looking at you.) But
wouldn't it be nice to have a few more options?