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D&D 4E [4e] List of Classes and Races in the Essentials product line

YourSwordIsMine

First Post
With the coming release of the D&D Essentials product line I am trying to put together a list of what products are coming out and what races/classes are going to be available compared to the PHB1. This is what we know so far:

(note, this is info taken from WoTC product page)

The basic Starter Set is releasing on Sept 7 2010. It contains play through levels 1-3.

Dungeons & Dragons Fantasy Roleplaying Game
The Essential Dungeons & Dragons Starter
Mike Mearls, Bill Slavicsek and James Wyatt
The best way to start playing the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game.
Designed for 1–5 players, this boxed game contains everything needed to start playing the Dungeons & Dragons Fantasy Roleplaying Game, including rules for creating heroes, advice for playing the Dungeon Master, a solo play adventure, and group-play adventure content. Learning the game has never been so easy!
Several different character races (dwarf, elf, halfling, and human) and classes (cleric, fighter, rogue, and wizard) are presented, along with powers for each race and class.
Game components:
• 32-page book for players, with rules for character creation and a solo adventure
• 64-page book for Dungeon Masters, with the rules of the game, advice on how to run the game, and adventure content
• 2 sheets of die-cut tokens for characters and monsters
• Cardstock character sheets and power cards
• Double-sided dungeon map
• 6 polyhedral dice

Item Details
Item Code: 244660000
Release Date: September 7, 2010
Format: Box
Price: $19.99 C$23.99
ISBN: 978-0-7869-5629-6

Races: Dwarf, Elf, Halfling and Human
Classes: Cleric, Fighter, Rogue and Wizard

Pretty standard and I'm glad they went with these 4. Very iconic.


The next product (for players) is Heroes of the Fallen Lands on Sept 21 2010.

Player Essentials: Heroes of the Fallen Lands
An Essential D&D Game Supplement
Mike Mearls and Bill Slavicsek
Exciting new builds and character options for the cleric, fighter, ranger, rogue, and wizard classes.
This essential player product for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game presents exciting new builds for the most iconic classes: the cleric, the fighter, the ranger, the rogue, and the wizard. Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters.
In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dwarves, eladrin, elves, halflings, and humans.
Item Details
Item Code: 247520000
Release Date: September 21, 2010
Series: Essential D&D Game Supplement
Format: Trade Paperback
Page Count: 352
Price: $19.95 C$23.95
ISBN: 978-0-7869-5620-3

Races: Eladrin, Elf, Dwarf, Halfling and Human
Classes: Cleric, Fighter, Ranger, Rogue and Wizard.

So by the end of September they will have added one new Race (Eladrin) and one new Class (Ranger).


The next Player based supplement doesn't come out until November 16th, Heroes of the Forgotten Kingdoms.

Player Essentials: Heroes of the Forgotten Kingdoms
An Essential D&D Game Supplement
Mike Mearls and Rodney Thompson
Exciting new builds and character options for the cleric, druid, paladin, ranger, and warlock classes.
This essential supplement for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game presents exciting new builds for the game’s most popular classes: the cleric, the druid, the paladin, the ranger, and the warlock. Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters.
In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dragonborn, drow, half-elves, half-orcs, and tieflings.
Item Details
Item Code: 247510000
Release Date: November 16, 2010
Series: Essential D&D Game Supplement
Format: Trade Paperback
Page Count: 352
Price: $19.95 C$35.00
ISBN: 978-0-7869-5619-7


Races: Dragonborn, Drow, Half-Elf, Half-Orc and Tiefling
Classes: Cleric, Druid, Paladin, Ranger, Warlock.

So by the end of November the currently listed Essentials Players products will be out. For the most part everything from the PHB will be available to players with a few additions and one subtraction.

For Races there will be 10 available, the original 8 from PHB: Dragonborn, Dwarf, Eladrin, Elf, Half-Elf, Halfling, Human and Tiefling. They also add Drow and Half-Orc.

Classes come out a bit oddly with: Cleric, Druid, Fighter, Paladin, Ranger, Rogue, Warlock and Wizard. Oddly enough the Warlord has been replaced with the Druid. I wonder why.

My one concern is there seems to be a lot of duplication. Dwarf, Elf, Halfling and Human seems to be covered twice between 3 books while Cleric is covered 3 times; Fighter, Ranger, Rogue and Wizard are covered twice while Druid, Paladin and Warlock are only done once...

I am looking forward to these products, I think they should have done this a lot sooner (though I'm a firm believer the first PHB should have only covered L1-10). I still have the uneasy feeling this Essentials line is 4.5e (IMHO) especially with the release of the Rules Compendium book but oh well... I'm glad to see they are at least trying to make the game easier for new players.

Rules Compendium
D&D Rules Supplement
Jeremy Crawford
A quick and handy rules reference and guide for the Dungeons & Dragons Fantasy Roleplaying Game.
This handy and comprehensive Dungeons & Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game.
In addition to providing an overview of the game and how it’s played, this book presents the core rules in a format that is easily referenced during a game. It includes information on level advancement, combat, experience points, treasure, skills, equipment, and more.
Item Details
Item Code: 247530000
Release Date: September 21, 2010
Series: D&D Rules Supplement
Format: Trade Paperback
Page Count: 320
Price: $19.95 C$23.95
ISBN: 978-0-7869-5621-0
 
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mkill

Adventurer
The information blurb may be outdated. Amazon has the covers for both books, note how Ranger and Cleric are only in one book each. I suggest we wait until the books ship, then we'll know which class is in which.

[ame="http://www.amazon.com/Heroes-Fallen-Lands-Essential-Supplement/dp/0786956208"]Amazon.com: Heroes of the Fallen Lands: An Essential Dungeons & Dragons Supplement (4th Edition…[/ame]

[ame="http://www.amazon.com/Heroes-Forgotten-Kingdoms-Essential-Supplement/dp/0786956194"]Amazon.com: Heroes of the Forgotten Kingdoms: An Essential Dungeons & Dragons…[/ame]


Something I find interesting is that they publish a reboot/alternate line of D&D line which ONLY includes the Cleric as leader right at the same time the publish a new setting (Dark Sun) which includes all leader classes EXCEPT Clerics. This will sure confuse some new players. At least it would confuse me if I grabbed the books from the new products shelf in the store and tried to figure it out at home.
 


Istar

First Post
Anything new coming out in these books.

If not, whats the point.

Or are they using this to provide a final edited version of the game that doesnt need monthly errata.

If yes, anything for Rogue ?
 

vagabundo

Adventurer
Anything new coming out in these books.

If not, whats the point.

Or are they using this to provide a final edited version of the game that doesnt need monthly errata.

If yes, anything for Rogue ?

Pretty much all new stuff apart from some essential feats; that's what's been said by the team.

The point of the essentials is to broaden the audience, get some new gamers into the fold.
 

Jack99

Adventurer
Anything new coming out in these books.

If not, whats the point.

Or are they using this to provide a final edited version of the game that doesnt need monthly errata.

If yes, anything for Rogue ?

Have you considered playing something else besides 4e? Because all you seem to do is whine about how slow you think the game is, whine about rules that you do not understand and whine about errata that ruins your über leet builds.

Do not get me wrong, its very entertaining (much like watching a train-wreck) to read your posts, but since you are obviously quite displeased with the game, why not just play something else? After all, D&D is about having fun with friends - if you aren't having fun, why bother playing?

Admin here. This is both off topic and insulting; we encourage the use of the Ignore feature if you aren't enjoying someone's posts, but calling them out in-thread isn't appropriate. PM me if this is in any way unclear. ~ PCat
 
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Shazman

Banned
Banned
What? I didn't see anything in his post about how slow the game is. He's just asking if the essentials will have complete and final errata in it.
 

Cormacolinde

First Post
Asking for a "complete and final errata" is like asking when the OED will publish their "final edition" with "every word included". These yearly editions with whole new words are very annoying to keep up with.

Notice how latin dictionaries don't get new words? That's because it's a dead language. 4e will stop getting new materials and errata published when it's dead - which would be when 5e will come out.
 

TerraDave

5ever, or until 2024
Yes, supposed to have all current errata. Thats supposed to be one reason we are having the current errata rush. But of course that doesn't mean it will stop.

Also supposed to have new content. On this, we will have to see how new.

After the essentials, there will be a new "option" series, starting with Players Option: Heroes of Shadow with the Assassin, Hexblade and Necromancer. Unclear if they will use later option products to bring in the barbarian, psion, and the many other classes out there.
 


Obryn

Hero
I still think it's up for grabs how many of the powers will be reprints, as opposed to new material. I'm inclined to expect new "builds" - but not all new powers. Some new, certainly, but not all. I mean, Tide of Iron, Magic Missile, and Twin Strike are simply iconic by this point, and I find it hard to imagine Fighters, Wizards, and Rangers without those options.

The Essentials product I'm most interested in - and the only one I've pre-ordered - is the Monster Vault. Getting new versions of older monsters sounds like a good deal to me, and the counters will probably make it well worth the cost.

I might grab the Rules Compendium, but only after looking through it.

At this point, the Heroes Of... series are basically off the list. Everything I'd want from them, I expect I'll be able to get through DDI.

-O
 

Herschel

Adventurer
And from the list, there's really nothing I want from them as there's almost nothing in there I play (except for a Human, but it's a Seeker).
 

Insight

Adventurer
I'm not sure any of this aside from the Rules Compendium is targeted at current DDI subscribers. We will get all of this, eventually, through DDI, with the exception of rule changes (that don't affect character creation).
 

YourSwordIsMine

First Post
Pretty much all new stuff apart from some essential feats; that's what's been said by the team.

The point of the essentials is to broaden the audience, get some new gamers into the fold.

I'd not seen this. Where do they talk about it being all new stuff?


I must be going blind. Where did you find "levels 1-5" in the quoted blurb?

Sorry, thats my fault, I typed it wrong. Corrected now. It's still L1-3 in the starter set as far as I am aware.
 


TerraDave

5ever, or until 2024
I'm not sure any of this aside from the Rules Compendium is targeted at current DDI subscribers. We will get all of this, eventually, through DDI, with the exception of rule changes (that don't affect character creation).

as discussed in other threads...the red box for its novelty and nostalgia value (a lot of us, at least here at ENWorld, are real old), the master tiles set for those who want good "defualt" tiles, monster vault for a single core book of critters with counters...

But the problem is, by your logic, what would be targetted at them? They/We pretty much get all the stuff from PHBs, AVs, and power books.
 

YourSwordIsMine

First Post
One of my purposes for starting this thread was my curiosity in the Essentials product line; intent, direction, target and necessity.
Target I get. Its target is to new players to the D&D game. That's something I can get behind completely as I've felt they've needed said product line since 3.x. It's about time WoTC is finally putting one out. I guess where I find my confusion is with Intent and necessity. Intent seems pretty straight forward and ties in with targeting but then it kind of rolls into necessity as well... How much of the line is new material, how much of it is going to be needed by existing players and is this the new face of 4e's (i.e. 4.5 in a non-4.5 skin) life cycle?
The Rules Compendium product is what really has me the most confused. If the Essentials line is meant to be a gateway into 4e that will tie seamlessly into the existing rules then why reprint the entirety of the rules again? Will this contain all the up to date errata? Is this going to become mandatory for all players of 4e, new and existing alike? Is this a sign that 4e is at the end of its life expectancy like when they released the 3.5 Rules Compendium before the 4e launch?
I know the Essentials release is still a few months off so we wont know more until closer/after launch...


(not trying to start a flame/edition war, I'm just very confused/curious)
 
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DEFCON 1

Legend
How much of the line is new material, how much of it is going to be needed by existing players and is this the new face of 4e's (i.e. 4.5 in a non-4.5 skin) life cycle?

As far as I've been able to tell from what they've said, much of the feat and power material will be new. However, none of it will be needed by existing players. The hardcover book rules will suit them still just fine. That being said, I belief the info from the Essentials line will appear in the Character Builder, so players old and new can use it all if they so choose.

The Rules Compendium product is what really has me the most confused. If the Essentials line is meant to be a gateway into 4e that will tie seamlessly into the existing rules then why reprint the entirety of the rules again? Will this contain all the up to date errata? Is this going to become mandatory for all players of 4e, new and existing alike?

I think they are reprinting the rules because currently all the rules of 4E are spread out amongst 3 Player's Handbooks and 2 DMGs. This includes rules which have been rewritten over time (like Stealth) and new rules that hadn't appeared in earlier books (like Backgrounds and Hybrids). By writing the Compendium, they are putting them all into a single volume, and making it softcover to cut down on cost so that existing players who might already own the hardcovers might decide to pick up the book as well for ease-of-use. Rather than feeling the need to carry five books, they can carry one.

Is this a sign that 4e is at the end of its life expectancy like when they released the 3.5 Rules Compendium before the 4e launch?

On the contrary... if 4E was at the end of its life expectancy, they wouldn't be producing all this new material to get new players into the game. What good would it do to go through all this effort of the Essentials line if they were just going to announce the released of 5E at GenCon or something?

I think basically their thought is to have a single, complete, erratad, and reorganized rulebook so that the new players coming in to the game can pick it up and have everything at their fingertips. The two two Heroes books will give them the character generation material, the Rules Compendium will show them how to play. And by making it a smaller, cheaper softcover, existing players might decide to pick it up too. Simple as that.
 
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pemerton

Legend
I'm certainly planning on picking up the Compendium, for all the reasons DEFCON 1 gives. And Obryn is starting to sell me on the Monster Vault, which I'd initially planned on ignoring.
 

Istar

First Post
Have you considered playing something else besides 4e? Because all you seem to do is whine about how slow you think the game is, whine about rules that you do not understand and whine about errata that ruins your über leet builds.

Do not get me wrong, its very entertaining (much like watching a train-wreck) to read your posts, but since you are obviously quite displeased with the game, why not just play something else? After all, D&D is about having fun with friends - if you aren't having fun, why bother playing?

Admin here. This is both off topic and insulting; we encourage the use of the Ignore feature if you aren't enjoying someone's posts, but calling them out in-thread isn't appropriate. PM me if this is in any way unclear. ~ PCat

I dont know whats up with you, my post has some valid quesitons, unlike yours.
They have been answered.
Wasnt so hard was it.
Dont take yourself too seriously, its supposed to be a fun game right ?
 

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