Generico said:
I imagine it will probably have something to do with the tiers of play. Spells might be organized into "silos" like Heroic spells, Paragon spells, Epic spells. There seems to be an emphasis not so much on more power as you level up, but more options. So that might mean that a 9th level spell isn't necessarily more powerful than a 2nd level spell, but it gives you an option that you don't have at 2nd level. The real power jump might come when you gain access to a new tier.
mmm. I think (based on the smites) that the powers will scale with level, which is a good thing. But looking at those same smites, there isn't really a noticeable power jump. The paragon healing one is a bit weak, and the epic tier smite, while good, has such a short duration that it isn't amazing.
Just to give you some idea what I'm trying to explain, here's a visual (obviously my numbers would not be accurate).
<snip>
I know you just said not accurate, but those per encounter numbers are way too high. So high that you'd never need bother attacking normally, unless combats last an absurdly long time. I wouldn't be at all surprised if it isn't closer to 1 or 2 per encounter abilities per tier. (So, 1 or 2 up to 10th level, 3-4 up to 20th, 5-6 up to 30).
I don't imagine that powers will be dealt out in the same way that SWSE gives out Force powers, because if you're a wizard and all you do is magic, there would never be a reason to use your feats for anything but more spells.
I hope you are right. That system was nothing short of bad.
I'm hoping that if they took anything from SWSE Force powers, it's basing the power of your spells on a specific power related skill, rather than on class level. The fact that magic in 3e was based on class level made multi-classing casters a serious pain in the butt. Basing it on a skill, or even just character level, makes multi-classing a much more viable option. This is especially true now that every class has powers.
Skills are potentially problematic, particularly if skill focus is still wandering around. Even without, we've seen skills that can potentially be at a +10 (or more) bonus at first level. That gets pretty wacky.
Plus, with the smites, again, nothing seems to indicate skills. Character level is more likely, and functional. And more consistent, since you don't have to worry about the presence or absence of +5 for training, +2 for a racial skill, skill focus, other feat bonuses to skills, etc.