catastrophic
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http://www.enworld.org/forum/4e-fan...onster-design-great-beast-unbeatable-foe.html
Death From Above
Flying creatures don't tend to fit well into normal combat. The flying rules are an add-on to the system and while creatures flying close to ground level can be modeled in a fight, those with more powerful flying speeds don't tend to engage in the fight without a lot of work from the GM.
The Skystone Gargoyle is an attempted solution to this. TSG uses a special move action to build up Soar Points which give it a power-up on it's attacks. TSG can soar in the sky over the battlefield, building up momentum, then drop into a power dive that ends in a wing-buffet or snatching grab. TSG's damage is not that high, but it gains a bonus to attack from soaring- the tactical challenge for players is to harass it enough while it's airborne, to stop it from building up too many soar points.
The DM meanwhile has to build up points and use them on key attacks, without exposing TSG to too much punishment. This is why the monster has the role of a lurker instead of a controller- it's a matter of timing. The MBA minor power the monster has can be very effective, BUT it comes at the cost of the move actions that offer it's real tactical advantage. If TSG commits to a melee battle at ground level, it can quickly find itself overwhelmed.
The monster is made up at 6th level, and it is designed to be used at that level. As pcs gain their own flying powers, their relationship with flying monsters tends to change, but the premise of TSG is that the pcs are mostly stuck on the ground. The actual attacks can be boosted relativly easily, and the miss-defence can scale- although as zones become more common, the TSG may have trouble staying effective. Feedback and alternatives are welcome, as always, this is a perpetual work in progress.
http://www.enworld.org/forum/4e-fan...onster-design-great-beast-unbeatable-foe.html
Death From Above
Flying creatures don't tend to fit well into normal combat. The flying rules are an add-on to the system and while creatures flying close to ground level can be modeled in a fight, those with more powerful flying speeds don't tend to engage in the fight without a lot of work from the GM.
The Skystone Gargoyle is an attempted solution to this. TSG uses a special move action to build up Soar Points which give it a power-up on it's attacks. TSG can soar in the sky over the battlefield, building up momentum, then drop into a power dive that ends in a wing-buffet or snatching grab. TSG's damage is not that high, but it gains a bonus to attack from soaring- the tactical challenge for players is to harass it enough while it's airborne, to stop it from building up too many soar points.
The DM meanwhile has to build up points and use them on key attacks, without exposing TSG to too much punishment. This is why the monster has the role of a lurker instead of a controller- it's a matter of timing. The MBA minor power the monster has can be very effective, BUT it comes at the cost of the move actions that offer it's real tactical advantage. If TSG commits to a melee battle at ground level, it can quickly find itself overwhelmed.
The monster is made up at 6th level, and it is designed to be used at that level. As pcs gain their own flying powers, their relationship with flying monsters tends to change, but the premise of TSG is that the pcs are mostly stuck on the ground. The actual attacks can be boosted relativly easily, and the miss-defence can scale- although as zones become more common, the TSG may have trouble staying effective. Feedback and alternatives are welcome, as always, this is a perpetual work in progress.