Pinotage said:
You have to remember that the 4e gnolls provide multiple stat blocks for creatures that are designed for different roles (but are essentially the same creature). Think of the 3e gnoll as a generic template for creating as many gnolls as you like. Give the gnoll a level in a class, use the standard array, switch the ability scores around so the 13 is in Dexterity, for example, and you have your archer. If you do that, I fail to see how they'll play differently, as long as you design the 3e one to fit the 4e one's role.
The fact is that 4e provides you with multiple stat blocks, and has essentially done the work for you. Some people, like myself, don't want to see this proliferation of 10 types of a single creature in a MM. It's MM4 all over again. I'd rather see a generic creature that I can change the way I want it. Conversely, if there is a gnoll role that's not in 4e, how do I go about keeping the flavor of the gnoll and changing it? It's a difference between top down design and bottom up design. I like the latter.
I, frankly, don't understand what the complaint is here. I mean, I think I understand what the complaint is, but I can't comprehend how someone could have this complaint.
From what has been said, it's fairly certain that for a creature like the gnoll:
1) The creature is a versatile one that can play different roles,
2) The roles that gnolls tend to take, and the way that they enact these roles, is explicitly laid out in the MM,
3) The mechanics for creating a gnoll PC, or NPC hero, are laid out in the appendix to the MM.
This leaves me with some questions:
If there is a problem with wanting to figure out how a gnoll fills a certain role, how much clearer could this be than having the actual roles, with all the suggested mechanics, actually placed before a DM?
If there is a problem with DMs figuring out how to make gnolls that fill a different role, isn't the examples of gnolls for other roles an excellent resourse?
If there is a problem with creating new gnolls, isn't the information in the appendix enough? (It may be that the gnoll, specifically, isn't a monster with a PC write-up available initially. However, the gnoll is simply one example of the humanoids and we could pick another.)
Isn't the information provided in the MM for standard humanoid races exactly what a DM needs for "bottom-up" design?