Doug McCrae
Legend
Look at the previous ways D&D differentiated between monsters of the same species -
1e: Leaders and lieutenants had extra hit dice. An orc chief for example might have 4HD and fight as an ogre. Simple but not very flavorful, leaders just have bigger numbers.
3e: You can advance monsters and give them templates or class levels. Somewhat flavorful but time consuming. The DM has to do all the work. However it should be noted that the original MM devoted space to a few leader types such as the harpy fighter and ogre barbarian. I wonder if GVDammerung objects to those too.
4e uses flavorful mechanics to differentiate monsters. A goblin picador has a unique mechanic for example. Unlike 3e, all the work is done for the DM.

1e: Leaders and lieutenants had extra hit dice. An orc chief for example might have 4HD and fight as an ogre. Simple but not very flavorful, leaders just have bigger numbers.
3e: You can advance monsters and give them templates or class levels. Somewhat flavorful but time consuming. The DM has to do all the work. However it should be noted that the original MM devoted space to a few leader types such as the harpy fighter and ogre barbarian. I wonder if GVDammerung objects to those too.
4e uses flavorful mechanics to differentiate monsters. A goblin picador has a unique mechanic for example. Unlike 3e, all the work is done for the DM.
I agree. Great to see support for 4e growing.GVDammerung said:Just amazing design.
