Wulf Ratbane said:Killing monsters and taking their stuff isn't an activity your D&D game will cater to?
Did I ever mention that I made up rules to level up your gear, just so I wouldn't have to deal with loot-related hassles?
That's an indefensible position. The #1 thing that D&D is supposed to cater to is the absolutely natural and expected activity of picking up stink-bomb and sticky-bomb ammo off the kobolds you just killed, and using it to kill more kobolds. Rules that support this kind of play have the effect of pleasing both gamist and simulationist desires at the same time.
To be precise, you can pick up any stink bomb ammo left behind. I'll even be reasonable and say that each kobold has maybe 1-2 bombs left behind. However, said bombs will deteriorate within a day or so, and if the players want to make more, I'll tell them that their characters have better things to do than pretend to be kobolds.
(I ran a session once where the PCs fought some orcs who chucked flasks of green slime at them. Afterwards they picked up the flasks left behind and happily used them in the next battle. The flasks had gone stale by the end of the session though.)
I'm assuming that the driving needs of contrarian peacocking are getting in the way of your common sense here.
You'll be surprised how far common sense can serve the needs of my contrarian peacocking.