There are plenty stat-blocks for combat NPC's:Spatula said:I meant combat NPCs, obviously. For example, a 7th level enemy cleric, like in Henry's 2e example. Non-combat NPC "statblocks" are trivial in every edition.
Human Guard Level 1 Soldier
Medium natural humanoid XP 100
Initiative + 4 Senses Perception +5
HP 31; Bloodied 15
AC 16; Fortitude 14, Reflex 13, Will 12
Speed 5
Halberd (standard; at-will) • Weapon Reach 2; +8 vs. AC; 1d10+2 damage, and the target is marked until the end of the human guard’s next turn.
Powerful Strike (standard, recharge 5,6) • Weapon Requires Halberd; Reach 2; +8 vs. AC; 1d10+6 damage, and the target is knocked prone.
Crossbow (standard; at-will) • Weapon Range 15/30; +7 vs. AC 1d8+1 damage
Alignment Any Languages Common
Skills: Streetwise +5
Str 15 (+2) Dex 14 (+2) Wis 11 (+0)
Con 15 (+2) Int 10 (+0) Cha 12 (+1)
Equipment chainmail, crossbow, halberd, 20 bolts