Henry
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Shazman said:To top it all off, the 4E stat-blocks read like minis cards, not a true stat-block for a villian. It just screams "This is a miniatures war game! Play something else if you want an RPG!"
Actually, the 4E stat block looks a lot like old 2E stat blocks. This block came from a major villain in an old 2nd edition poduct, the Draconomicon:
Ganafar, the Wyrm-Priest: Str 10, Dex 16, Con 16, Int 11, Wis 18, Cha 14; AC -3 (chain mail +1, shield +1, cloak of displacement); MV 9; C7; hp 57; #AT 1; THAC0 14; Dmg 1d6+4/2d4+3 (flail +2 and Str bonus) or spell; ML Fanatic (18); AL LE; SA/SD spells, magical
items;
Spells: bless, combine, purify food and drink, command (x2), fire trap, heat metal, know alignment, resist cold, spiritual hammer, prayer, protection from fire, pyrotechnics, protection from good 10’ radius, spell immunity
Ganafar has a scroll with a flame strike spell, a flask with two applications of oil of impact (adds +1 bonus to attack roll, +4 damage, -1 THAC0 to stats above), a cloak of displacement, a brooch of shielding with 53 hp left, and a magical amulet that enables him the effect of a find the path spell through areas within the temple covered by guards and wards. This only functions for a worshiper of the wyrm, however.
To me, the pithiness of a stat block is not a determiner of how interesting a villain it is; but 3E has us gamers trained to think in that light. If there's one thing I have found favorable in 4E, it's how much more efficient and direct the NPC/monster stat blocks have been.