jeffhartsell
First Post
Graf, agree with you on the 3e balancing. Giving out Sp abilities that were below your level did not break anything. Heck, even giving a decent level appropriate ability was not a problem given how the system was set up.
From what we've seen in 4e the powers scale much better. A 1w+stat at-will attack is still a good choice to use at 15th level. A 3rd-level encounter power and 2nd-level utility power are still in play at 15th-level. Heck, that 2nd-level utility goes to 30.
My hunch is that since the power-swap MC feats did not grant power bonus that feats in general won't. Otherwise those feats would have been the prime spot to do it.
If a feats gives me a bonus daily or encounter power that is better than an at-will, that seems like it will be powerful. There are enough feats given out that giving up a few to get "power advantage" is big. If it requires 2 or 3 pre-req feats, is that enough to balance it?
In 3e you have weak pre-feats to get to an uber feat. I don't think 4e is going that direction.
I'd love to get bonus powers with feats. But power swapping lets you create the flavor of something your class cannot do but still keep power creep in check.
"Joe" can be the best, most bad ass dwarf fighter by taking dwarf and fighter feats or he can do something no other fighter does by taking cleric power-swap feats PLUS he takes the dwarf dragonmark power swap feats to give him house flavor. He's not the best fighter, but he is way more flexible.
Plus if dragonmarks open up ritual casting that will fill the out-of-combat coolness of the setting flavor. The teleport and greater teleport marks will have to be done via rituals. But the least and lesser definitely can be done with power swap.
A character gets 12 feats from 1-20. Using 4 for MC and 3 for dragonmarks leaves 5 for other racial and class feats. Or you can go ape on additional dragonmark feats.
And by 20th you have 10 non-paragon powers, swapping out 6 of those for dual-class and dragonmarks gives you a wide array of powers outside the typical scope of a single class character.
The downside to powerswapping is you have to have multiple daily dragonmark powers that get upgraded since at 30th your lowest is 19th. So if you make the daily power swap start at 9th-level, you need to make at a minimum a 9th, 15th, and 19th-level dragonmark power for that feat.
Utilities don't go away, so you can make a 2nd-level lesser dragonmark that swaps out your utility power and it is good to go through 30.
The least working like the intro MC makes sense. You get a bonus power, either an at-will as encounter or an encounter as a daily.
From what we've seen in 4e the powers scale much better. A 1w+stat at-will attack is still a good choice to use at 15th level. A 3rd-level encounter power and 2nd-level utility power are still in play at 15th-level. Heck, that 2nd-level utility goes to 30.
My hunch is that since the power-swap MC feats did not grant power bonus that feats in general won't. Otherwise those feats would have been the prime spot to do it.
If a feats gives me a bonus daily or encounter power that is better than an at-will, that seems like it will be powerful. There are enough feats given out that giving up a few to get "power advantage" is big. If it requires 2 or 3 pre-req feats, is that enough to balance it?
In 3e you have weak pre-feats to get to an uber feat. I don't think 4e is going that direction.
I'd love to get bonus powers with feats. But power swapping lets you create the flavor of something your class cannot do but still keep power creep in check.
"Joe" can be the best, most bad ass dwarf fighter by taking dwarf and fighter feats or he can do something no other fighter does by taking cleric power-swap feats PLUS he takes the dwarf dragonmark power swap feats to give him house flavor. He's not the best fighter, but he is way more flexible.
Plus if dragonmarks open up ritual casting that will fill the out-of-combat coolness of the setting flavor. The teleport and greater teleport marks will have to be done via rituals. But the least and lesser definitely can be done with power swap.
A character gets 12 feats from 1-20. Using 4 for MC and 3 for dragonmarks leaves 5 for other racial and class feats. Or you can go ape on additional dragonmark feats.
And by 20th you have 10 non-paragon powers, swapping out 6 of those for dual-class and dragonmarks gives you a wide array of powers outside the typical scope of a single class character.
The downside to powerswapping is you have to have multiple daily dragonmark powers that get upgraded since at 30th your lowest is 19th. So if you make the daily power swap start at 9th-level, you need to make at a minimum a 9th, 15th, and 19th-level dragonmark power for that feat.
Utilities don't go away, so you can make a 2nd-level lesser dragonmark that swaps out your utility power and it is good to go through 30.
The least working like the intro MC makes sense. You get a bonus power, either an at-will as encounter or an encounter as a daily.