ChaosShard
Explorer
Sorry if this has been posted elsewhere. If so, mods, please feel free to trash this one.
I had the chance to ask a question of Mr. Mearls at ICON on Saturday, and inquired about multiclassing and retraining rules.
They were still being coy about a few things, and this was one of them, however Mearls gave some interesting info out.
It seems that in 4e, when multiclassing, you don't get everything that the class you're going into gets for that level. Instead, you pick from a table of powers that the new class grants you access to, but not everything that class can do. His example was that (paraphrasing) in 3.x if you multiclass into fighter you'd get everything a fighter gets at level 1, that's not how it is now. Also, they want to discourage 'poaching', ala the 3.0 ranger, where all of the class' goodies were available at 1st level, and everyone was grabbing that level for 3 free feats.
However, if you multiclass into mage (another random example) you may have a decent combat spell, but it will probably be a bit (2-3 levels) below what a full-on mage is throwing. This way you're getting some solid performance from the secondary class, but not overshadowing someone who took that as their primary class.
I'm guessing that you may not get access to dailies, or perhaps even encounter abilities, at least not with a 1 level 'dip'. Again, this was something they were very tight lipped about, and the above sentence is pure conjecture on my part.
Retraining rules are in the PHB for both single and multiclass characters.
On a side note, the single combat demo was a blast, and Mearls' idol of the Hypnotoad almost ate our Halfling Paladin!
(Yeah, we used the same premades from DDXP)

I had the chance to ask a question of Mr. Mearls at ICON on Saturday, and inquired about multiclassing and retraining rules.
They were still being coy about a few things, and this was one of them, however Mearls gave some interesting info out.
It seems that in 4e, when multiclassing, you don't get everything that the class you're going into gets for that level. Instead, you pick from a table of powers that the new class grants you access to, but not everything that class can do. His example was that (paraphrasing) in 3.x if you multiclass into fighter you'd get everything a fighter gets at level 1, that's not how it is now. Also, they want to discourage 'poaching', ala the 3.0 ranger, where all of the class' goodies were available at 1st level, and everyone was grabbing that level for 3 free feats.
However, if you multiclass into mage (another random example) you may have a decent combat spell, but it will probably be a bit (2-3 levels) below what a full-on mage is throwing. This way you're getting some solid performance from the secondary class, but not overshadowing someone who took that as their primary class.
I'm guessing that you may not get access to dailies, or perhaps even encounter abilities, at least not with a 1 level 'dip'. Again, this was something they were very tight lipped about, and the above sentence is pure conjecture on my part.
Retraining rules are in the PHB for both single and multiclass characters.
On a side note, the single combat demo was a blast, and Mearls' idol of the Hypnotoad almost ate our Halfling Paladin!

(Yeah, we used the same premades from DDXP)