My players stay out.
Trying to keep background minimal, but the short version is: the PCs (epic level) are about to venture in an area that is a manifestation of energy created by luck.
While _players_ deal with luck in terms of die rolls, I am trying to think of a good 'environmental feature' that lets individual characters deal with luck.
My initial idea is
Free action after rolling a d20: You harness some of the luck energy in the environment to get +d4 to a d20 roll you just made (but before being told if the roll was success or failure), and gain +1 luck token. Then roll 2d10, if the result is lower than the number of luck tokens you have, then remove all your luck tokens, and you get -4 to d20 rolls until your next extended rest. At the start of your next extended rest, if you have any luck tokens, you finish your extended rest with temporary hit points equal to twice your luck token pool and then reset your luck tokens to 0"
So it stays individualized per PC and a bit of press your luck of increasing difficulty and gives something to those that do keep trying more and more. I am not in love with the idea simply because it might be adding too much complexity..... but it's still my fall back idea if nothing else..
I also glanced through some existing powers and magic items that i could rework for my purpose but nothing jumped out at me but i may not have simply noticed something relevant yet.
Anyway, just fishing for ideas if someone has another idea on a character
If it matters, (my intent) is that this specific adventure here will be more skill-challenge focused rather than combat-focused.
Thoughts? Suggestions?
Thanks in advance.
Trying to keep background minimal, but the short version is: the PCs (epic level) are about to venture in an area that is a manifestation of energy created by luck.
While _players_ deal with luck in terms of die rolls, I am trying to think of a good 'environmental feature' that lets individual characters deal with luck.
My initial idea is
Free action after rolling a d20: You harness some of the luck energy in the environment to get +d4 to a d20 roll you just made (but before being told if the roll was success or failure), and gain +1 luck token. Then roll 2d10, if the result is lower than the number of luck tokens you have, then remove all your luck tokens, and you get -4 to d20 rolls until your next extended rest. At the start of your next extended rest, if you have any luck tokens, you finish your extended rest with temporary hit points equal to twice your luck token pool and then reset your luck tokens to 0"
So it stays individualized per PC and a bit of press your luck of increasing difficulty and gives something to those that do keep trying more and more. I am not in love with the idea simply because it might be adding too much complexity..... but it's still my fall back idea if nothing else..
I also glanced through some existing powers and magic items that i could rework for my purpose but nothing jumped out at me but i may not have simply noticed something relevant yet.
Anyway, just fishing for ideas if someone has another idea on a character
If it matters, (my intent) is that this specific adventure here will be more skill-challenge focused rather than combat-focused.
Thoughts? Suggestions?
Thanks in advance.
Last edited: