[4e][Paragon] Kombat Kraziness (closed)

I'm in. I to have yet to roll a die in 4e, but aim to correct that soon enough. Nothing like jumping in with both feet to get a feel for it though, eh?!

As for what I'll DM, I haven't a clue. I would suggest that in lieu of having 1 encounter per DM, that each DM make up more of a mini-adventure--something consisting of about three encounters back-to-back. I think that would help make the distinction between encounter and daily powers.
 

log in or register to remove this ad

Victim said:
Running 3 linked encounters seems like something that would potentially take too much time, but would also work.

Holy great ideas, Batman! (I was typing the same thing when you posted that.)

It would be a bit more time consuming, but I think worth it in the long run. Everyone will go balls-to-the-wall right out of the box otherwise, and you'll never get an accurate idea of what's really going on.

Or at the very least give the DM the option to run up to three encounters per turn, just to give 'em something to consider when they go blasting away aimlessly.

-IG
 

I have to work on my mapping skills, but I got some ideas for the 3 encounter undead menance.

Or just 2 and switch DM seat with Jemal for vampires and liches.

The Black Chauldron

[sblock]First: Introduction to the undead horde.
Characters are in a large tavern that gets rushed by zombie minions and some more powerful variants.
Monsters: Pending
Level ca. 14 Encounter (XP 5,000)
✦ 6 zombie hulks (level 8 brute)
✦ 2 rot scarab swarms (level 8 soldier)
✦ 3 battle wight commander (level 12 soldier (leader))
+ many zombi minions

Second: Reaching the Black Chauldron
Characters get ambushed in a swampy area.
Level 14 Encounter (XP 5,000)
✦ 1 adult black dragon (level 11 solo lurker)
✦ 1 briar witch dryad (level 13 elite controller)
✦ 1 shambling mound (level 9 brute)

Final: Fighting the evil lich and his elite guard.
Fight on ritual chamber, perhaps some magic traps.
Level 14 Encounter (XP 5,000)
✦ 2 boneclaws (level 14 soldier)
✦ 1 lich (level 14 elite controller)
✦ 1 shield guardian (level 14 soldier)
+ Traps[/sblock]
 
Last edited:

industrygothica said:
Holy great ideas, Batman! (I was typing the same thing when you posted that.)

It would be a bit more time consuming, but I think worth it in the long run. Everyone will go balls-to-the-wall right out of the box otherwise, and you'll never get an accurate idea of what's really going on.

Or at the very least give the DM the option to run up to three encounters per turn, just to give 'em something to consider when they go blasting away aimlessly.

-IG

Well, Graf mentioned it before either of us. So it's really his great idea.
 

Victim said:
Well, Graf mentioned it before either of us. So it's really his great idea.

That's probably where I got the idea then, when I was skimming over his posts and didn't realize it. I knew it was too good to be mine!

Damn subliminal messages.. ;)
 

I am definitely game for this, and would love to sign on as a "permanent member", althought I would bet that we might wind up with too many folk quickly. :D

I'd love to sit back and play an combat or two before I DM, as I've got three games going from the other side of the screen now.

Hmmm. I do love me some devilish fun. I guess I'll have to spend some time with that portion of the MM, preparing for my turn.

While I'm here, I'll add my suppor to the idea of 3 encounter blasts. It won't be that much more work to build, especially if you link them, but it'll make a big difference in terms of testing the system.
 

I'm going to build a 17th level character tonight, minus most equipment until we get the how of it settled.

I'm thinking a dragonborn warlock, for a striker position.
 

Still not at a proper computer so short bits.

Sounds like 3 encounters with just short breaks between.

I'd actually like to run first; if that's ok. I have time now but will have less and less over the next few months.

WD glad to see you're so ready; personally I don't plan on revealing stuff to that level of detail (some surprises are good IMHO).

We need permanent members more now I think. And there don't seem to be a whole lot of people clamoring to join as new members.

For the first game what classes/races/roles do people want to play?
 

I would really like to play a twf ranger. All my other characters (sounds more than it is) are either divine or arcane and all rangers I have seen so far are ranged.

Dare I to play a twf scimitar wielding drow... ;)
 

I'll do pretty much anything. It looks like we're pretty striker heavy now, though, so I'm probably leaning toward Fighter, Cleric, or Warlord.
 
Last edited:

Remove ads

Top