Soliloquy, Elven Ranger/Battlefield Archer15
[sblock=stats]
Str 11
Dex 22
Con 16
Int 11
Wis 20
Cha 9
AC   30 (10 + 7 [half level] + 6 [dexterity] + 6 [Armor] + 1 [feat]
For  26 = 10 + 7 [half level] + 1 [ranger] + 2 [constitution] + 1 [earthhide] +3 [item] + 2 [great fortitude]
Reflex : 29 = 10 + 7 [half level] + 1 [ranger] + 2 [lightning reflexes] + 6 [dexterity] +3 [item]
Will : 25 = 10 + 7 [half level] + 5 [wisdom] +3 [item]
HP:111
Surge:27
Surges/d:9
Speed:9 
Init:+14 = + 7 [half level] + 6 [dexterity] + 1 [Item]
Senses: Low-light Vision, Perception 39 Insight 22
Alignment: Good
Patron Deity: Corellon
Class Features:
This ranger chose the archer style. This gives the equivalent of the defensive mobility feat.
Hunter's Quarry -- bonus damage 2d8 [minor action] 
Prime Shot 
Paragon Path Features:
Archer's Action [Level 11] - You can spend an action point to reroll one ranged attack roll or ranged damage roll, instead of taking an extra action.
Battlefield Experience [Level 11] - You can designate more than one creature as your quarry at a time (5). In addition, any attack made against a quarry receives a +1 bonus to attack rolls.
Feats:
Lethal Hunter  
Wild Elf Luck [FRPG]  
Armor Spec (Hide)  
Great Fortitude
Weapon Focus -- Bow  
Weapon Proficiency -- Greatbow
Evasion  
Fleet Footed  
Lightning Reflexes 
	
	
	
		Code:
	
	
		Skills:
Acrobatics: +20 = 6 [dexterity] + 7 [half level] + 5 [class training] + 2 [item]
Arcana: +7 = 0 [intelligence] + 7 [half level] 
Athletics: +14 = 0 [strength] + 7 [half level] + 5 [class training] + 2 [item]
Bluff: +6 = -1 [charisma] + 7 [half level] 
Diplomacy: +6 = -1 [charisma] + 7 [half level] 
Dungeoneering: +17 = 5 [wisdom] + 7 [half level] + 5 [class training] 
Endurance: +9 = 2 [constitution] + 7 [half level] 
Heal: +12 = 5 [wisdom] + 7 [half level] 
History: +7 = 0 [intelligence] + 7 [half level] 
Insight: +12 = 5 [wisdom] + 7 [half level] 
Intimidate: +6 = -1 [charisma] + 7 [half level] 
Nature: +19 = 5 [wisdom] + 7 [half level] + 2 [Elf] + 5 [class training] 
Perception: +19 = 5 [wisdom] + 7 [half level] + 2 [Elf] + 5 [class training] 
Religion: +7 = 0 [intelligence] + 7 [half level] 
Stealth: +13 = 6 [dexterity] + 7 [half level] 
Streetwise: +6 = -1 [charisma] + 7 [half level] 
Thievery: +13 = 6 [dexterity] + 7 [half level]
	 
 
At-will:
Twin Strike +20 AC; 1d12+6 x 2, push 1 square per hit (no bonus dmg on crit)
Nimble Strike +20 AC; 1d12+12 x 2, push 1 square per hit (no bonus dmg on crit)
-Encounter:
  
Elven Accuracy [Elf][free action] - reroll (w/+1d4 bonus)
  
Yield Ground [Level 2 Utility][immediate reaction] Shift 5 squares, +2 power bonus on defenses TENT
  
Disruptive Strike [Level 3][immediate interrupt] +20 AC; 1d12+12 x 2, push 1 square per hit (no bonus dmg on crit), target takes a -8 on attack roll.
  
Weave Through the Fray [Level 6 Utility][immediate interrupt], shift 5 squares
  
Spikes of the Manticore [Level 7]  +20 AC; 2 attacks, first does 2d12+12 damage, second does 1d12+12 damage; push 1 square per hit (no bonus dmg on crit)
  
Combined Fire [Battlefield Archer Level 11][immediate reaction] +20 AC; 3d12+12 x 2, push 1 square per hit (no bonus dmg on crit),
  
Archer's Glory [Battlefield Archer Level 12 Utility][free action] - You gain an action point that you must spend before the end of your next turn, once you drop an opponent to 0 hp.
  
Pinning Strike [Level 13] +20 AC; 2 attacks, 1d12+12 damage, push 1 square per hit (no bonus dmg on crit); Target is immobilized until TSNT
-Daily:
   
Spitting Cobra Stance [MP] [Level 5] Until the stance ends, you can make a ranged basic attack as an opportunity action against any enemy within 5 squares of you that moves closer to you.
  
Attacks on the Run [Level 9] +20 AC; Move your speed and during the move you can make 2 attacks, 3d12+12 push 1 square per hit (no bonus dmg on crit), Miss 1/2 damage per attack.
  
Open the Range [Level 10 Utility][immediate interrupt], shift 6 squares
  
Confounding Arrows [Level 15] +20 AC; 3 attacks, 1d12+12. A target hit once is dazed (save ends). A target hit twice is stunned (save ends). A target hit three times is stunned (save ends) and takes +2d12 damage.  Miss: Target is Dazed. Push 1 square per hit (no bonus dmg on crit),
Item powers(2/d):
Displacer Earthhide +3
Elixer of Flying 
Equipment(1 lvl 14,15,16 & 21k):
16th Forceful Greatbow +4, lvl 16
14th Cloak of Distortion+3, lvl 14, 21,000 gps, ranged attacks from more than 5 away take a -5 penalty (+4k from lower level item)
14th Displacer Earthhide +3, lvl 14, 21,000 gps,+6 AC, +1 Fort
Bracers of Archery - 1,800gp
Boots of Striding - 4,200gp
Casque of Tactics - 840gp
Dynamic Belt - 4,200gp
Elixer of Flying - 9,000gp
Potion of Resistance (lvl14) x 2- 1,600gp
Potion of Vitality x4 - 4,000gp
25,000
[/sblock]