D&D 4E 4E PlaneScape: Outsiders as player races.

Sylrae

First Post
I'd love to see more of these.
This is what my GM is allowing right now. It may be a tad beef, but alot of it is pretty situational too.
The Charm effect is a departure from standard 4e, and I can only think of a couple things with similar abilities, and none are player characters.

Give comments, and maybe put up more of them? :)

Try to have consistency between outsiders of the same type. So all yugoloths would get the same version of Variable Resistance and they'd all get the same +2/immune to the various mental effects (though the location may change depending on yugoloth type.)

Lets see what you guys come up with!
 

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Rampant

First Post
Ok Baatezu and Tanarii are no longer keywords so that bonus never applies,
Lower planes no longer exist, so that's useless.

The ability scores are out of date.

And the feats need to be actually detailed as feats not just little one line descriptions.
 

Sylrae

First Post
Baatezu and Tanar'ri may not normally be keyowords, but I made it for a planescape campaign using the original setting books and still using the great wheel.

Ability Scores: What's wrong with them?

Feats: Yeah, I'll have to detail the feats more, but I wanted it to all fit on one page.
 

Rampant

First Post
The current ability score boosts for non-human 4e races follow this format:

+2 to a fixed score
and then the player may choose to increase one of two other scores by 2.

Minotaur
+2 str and +2 to con or wis

Eladrin
+2 int, and +2 to dex or cha


Ok even if the keywords are valid again those are still way too specific to be racial features.
 

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