4E Products In Stores This Week

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The first wave of Goodman Games 4E products hits stores this week! Look for the Character Codex, Master Dungeons M1: Dragora’s Dungeon, and DCC #53: Sellswords of Punjar at your favorite store!

CHARACTER CODEX
16 pages, $4.99
Record your rise from apprentice to archmage with this character codex! Extremely useful for characters of any class, this book provides a record of your character that can expand as your character does. It includes plenty of room for all your hero's statistics, equipment, cohorts, and magic items, and even has an adventure journal and a place to design your character's keep! The Character Codex is compatible with the fourth edition of the world's most popular role playing game.
More info at http://www.goodman-games.com/9701preview.html

MASTER DUNGEONS M1: DRAGORA’S DUNGEON
48 pages, $12.99
Level 1 adventure. Some explorers perish in pit traps while others found fiefdoms. What sets them apart? Master dungeons: heroes are chiseled from the challenges they face, and those who conquer master dungeons rise to be kings. Lost artifacts that raise continents from the sea, an empire's treasures buried to avoid capture, nascent godlings amassing divine energies: choose these challenges over the goblin cavern if you want to prove yourself worthy of glory and empire!
More info at http://www.goodman-games.com/5301preview.html

DCC #53: SELLSWORDS OF PUNJAR
40 pages plus battle map, $14.99
An introductory adventure designed specifically for first level characters, Sellswords of Punjar is an urban Dungeon Crawl Classic unlike any other. It includes a full-color double-sided battle map to allow your characters to fully experience the perils of Punjar! This stand-alone adventure can also be used to launch a campaign in the epic fantasy world of Áereth.
More info at http://www.goodman-games.com/5052preview.html
 

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See this post on the GG forums for more info. The author of M1 pitches them in the BECMI paradigm, with the Master modules being Companion/Master (as opposed to DCC modules being Basic/Expert).
 

What's the difference between the master series and the DCC series?
The post in the link above totally nails it. From a practical perspective as a DM, I'd say DCCs are things you can literally run right out of the module. Like a classic D&D module. The master series will require more freeform skill from a DM. It will require the integration of player character background, ideas and what they do into the larger story of the campaign world.
 


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