Wyrmshadows said:I have yet to meet anyone past the age of 14 who actually plays or DMs in the "World of Dungeons and Dragons?", the uncharted, unnamed, undeveloped "world" that all these fluff changes represent.
I have to say that I know many GMs over 14, including some very good ones, who use the implied setting. They flesh it out and customize it, to be sure, but they use it nonetheless.
Because the gods of FR, Krynn, Mystara, Midnight, Midkemia, Greyhawk, Earth, Super Mario World, etc. are NOT impacted in any way by a revisioning of who the "core" gods are, I would think that who the "core" god of justice is would be largely irrelevant.
For example, FR does have a goddess of agriculture despite the fact that in the World of Dungeons and Dragons, no god or goddess who is not useful to adventurers exists. :\ Krynn has 3 gods of magic despite the fact that Corellon Larethian is assuming this position in the implied setting. Bane snatching up the tyranny portfolio from whichever Greyhawk deity once owned it does not effect Greyhawk because Greyhawk is no longer the assumed setting.
On this point we agree 100%. The gods of the implied core setting have zero impact on any non-core world, even those published by WotC - unless the designers choose to be impacted.
I admit to being bothered by a certain "dumbing down" of things so as to simplify everything to the point where no intellectual challenge can possibly exist. "Uh...why is there a god of agriculture in an adventure game?" and "Uhhhh (drool)....more than 12 gods confuse me...make it stop WoTC, make it stop." but I can understand the decision as 4e is aimed at new players and DMs and the fact that more experienced DMs and players don't need to have their "D&D experience" spoon fed to them.
Is it really dumbing down? Who was the god of harvest and agriculture in the 3rd edition PHB? How many gods were in the PHB? It would seem that this statement is not only factually challenged, but also insulting to the designers and the target audience.
I know that in my campaign Asmodeus is not a god and PCs don't challenge or ever become gods. Slaying an avatar as a climactic conclusion to a campaign, cool. Messing around with an actual deity, no way. And I do have a god of agriculture and yes, you can choose to worship her and adventure in her service.![]()
IMC (4e homebrew, rebooted from earlier editions) Asmodeus is not a god either. No gods directly intervene in any way, and never have. Much like the real world, there is no evidence for the existence of gods. That's why it's called faith, because there is no proof. There are clerics of Asmodeus, who do cast spells, just as there are clerics of the Lords of Light, Selene, Morpheus and the Lords of the Four Quarters. PCs can meet beings who claim to be servitors of these gods, but it is unclear if they have anything to do with the magical power exhibited by their clerics. The existence of non-deistic cults, such as the Pythagoreans and the Theurgists, would imply that there are none.
The point is that everyone handles deities, religion and divine power sources differently in their own games. The core rules should keep it simple enough to provide a basic framework for GMs who choose not to design an entire campaign sourcebook for the homebrew. Keeping it simple is not dumbing it down; it's good design.