TwinBahamut said:To address the original post more directly...
I would be surprised if you actually found someone of any age who plays in this setting (other than playtesters), simply because 4E has not been released yet. Could you clarify this, because right now, this sentence doesn't make any sense at all.
And regardless, if you mean "someone who will[i/] play using the PHB fluff as written when 4E is released", then your statement is not true.
Hello, nice to meet you. I intend to play a 4E campaign using nothing but the "World of Dungeons and Dragons" described in the 4E PHB.
I also dislike your implication that a Homebrew setting which does use fluff like that is "not worth the name [setting]".
Wyrmshadows said:Every DM I know either homebrews or buys a well-fleshed out setting from this or that publisher. I don't know any DM, unless they are new to DMing, who will take the fluff presented and use it as is just tossed together with no rhyme or reason.
3.5's "Greyhwak" was a good example of this. That wasn't Greyhawk, it was an unfocused, wildly chaotic, undeveloped setting with the Greyhawk name uncomfortably tacked onto it to give it some legitimacy.
Voss said:Ooo. I did. Way back in the long long ago with the Red box. When I was 10.
Wait. Why do new DMs not count?
Sounds like the official Greyhawk box set that came out in the 80s to me.![]()
Wyrmshadows said:No, new DMs certainly count. My point entirely is that, for the most part, the ONLY DMs who will actally play on the World of Dungeons and Dragons (and I call it this because the 4e implied setting will apparently remain nameless) are new DMs and this IMO is how it should be. With age and experience comes a greater appreciation for complexity and consistancy therefore we move onto richer more sophisticated settings or create our own.
KingCrab said:"Sure, it’s realistic in a sociological sense
to have a deity of doorways or of agriculture, but it’s
hard to figure out how a cleric who worships such a
deity honors his god by going on adventures."
When the players go into an agriculture based village to get healed, it's going to be hard explaining why every farmer worships a god of lightning or swords or tyrrany. They'll go to the local temple where the agricultural god is worshipped and feel liked they are immersed in an actual setting.
.
My cursory reading of a few R&C articles suggests that this failure (I agree that it is such) extends beyond the list of deities. I have concerns that other things (class & monster abilities, item prices, and monster distribution/relative power) will only make sense in an "4-10 round encounter" setting, and no sense at all in anything resembling "the big picture" of any setting/world.Kamikaze Midget said:Ah. At least here, I've got some hard evidence that there was at least one significant COMPLETE FAILURE OF IMAGINATION from the 4e team.
"Gods don't need to make sense for anything other than PC's" is over-simplistic and ends up with nonsensical results.
No need for the "Or" - your point is not inconsistent with KM's.ruleslawyer said:Or, KM, gods presented in a Player's Handbook don't need to be relevant to anyone but PCs.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.