D&D 4E 4e Ranger: New God of Damage? Armor Splinter + Blade Cascade + High Wisdom Ranger

Lore Raithbone

First Post
While looking at the ranger, I noticed two powers right next to each other: Armor Splinter and Blade Cascade.

Armor Splinter is a TWF attack, if one hits the enemy takes a penalty to AC equal to your wisdom modifier until the end of your next turn, if both hit, target takes a penalty to AC equal to 2 + wisdom modifier.

A 15th level ranger could have a high or low wisdom, but lets look at the outlier; the high wisdom ranger. Assuming a wisdom of 20 by level 15 (14 base + 2 racial + 4 stat ups, or 16 base + 4 stat ups), the ranger has a very good chance of landing a -5 or -7 penalty to AC on the enemy; this is huge in 4e, and the penalty to AC only increases as the ranger gains levels. By level 30, the penalty to AC is -7 or -9; in terms of 4e, I believe that is very close to an auto-hit. The danger of this comes when you combine this power with Blade Cascade.

Blade Cascade is Strength vs AC, Alternate main and off-hand weapon attacks until you miss. As soon as an attack misses, this attack ends. Each hit does 2W + Str modifier.

There is no decrease per attack made; you keep going until you miss. Well, what if our ranger has enough favorable modifiers (for example, combat advantage + some other party buffs, maybe from the Warlord for example) to miss only on a 1? What if this Ranger has attack rerolls from paragon paths, items, and epic destinies?

You are looking at a huge damage output, even for a daily. This is a case where the normalized AC/to hit of 4e works against the system, because plusses and minuses mean so much more than they used to.
 

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Yeah. Blade Cascade is the first truly busted ability that I think people have found in the PHB.

It would have been nice if there were no imbalanced feats, but tough to do. Blade Cascade is going to feature in a lot of "I win!" combos.

-Cross
 



What do you think is a good short term house rule until this power is errated? Impose a -2 penalty per attack sequence? (i.e. main hand, offhand, main hand -2, off hand -2, main hand -4, off hand -4, and so on), a -1 penalty per attack, a hard normalized damage cap (4 hits maximium, which still allows for 8[W]+8xStr damage, which is still huge but within the realm of reason).

hong said:
Is Blade Cascade a standard action or full-round?

No more full-round actions, remember? Its a standard action to use it.
 

There are no full round actions.

Its standard.

You can't move while its going on, of course.. but within the RAW, its a completely legitimate combo, as far as I can see.

And, of course, for everyone else in the party, they also get the benefit of the Armour Splinter, until the end of your next turn.

I agree that it is nasty in the extreme. However, given that every creature knows exactly what has been done with it, I would imagine most semi-intelligent or smarter creatures would run like hell away from that Ranger, and everybody else.
 

hong said:
Is Blade Cascade a standard action or full-round?
Full round actions don't exist, unless I'm truly mistaken, but yes it does seem wrong if an equivelent power can do 5[W] limiting this one to 4 attacks would bring it more inline
 

hong said:
Is Blade Cascade a standard action or full-round?
Hong, don't blade cascade the forums.

Houserule a limit to the number of attacks? Wis Mod + 2?

Edit: I assumed you were being sarcastic... now I'm unsure.
 

Cap the number of attacks at 5. That is what I'd suggest doing. Or wait for WotC to errata it, which hopefully they'll be doing soon.

-Cross
 

Well, what I was GOING to say before ppl RUDELY INTERRUPTED ME, was, using Armor Splinter effectively puts the tactical onus on the defender. They have 1 round to get out of dodge, before they get smacked. This could mean they move away, forcing the ranger to chase after them, and if Blade Cascade couldn't be used on the same turn that you move, well.... But as it turns out, no more FRAs.
 

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