ruleslawyer
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Master of nuns? Isn't that like a Mother Superior?Kamikaze Midget said:The bard is an arcanist jack-of-several-trades (master of nuns).
Master of nuns? Isn't that like a Mother Superior?Kamikaze Midget said:The bard is an arcanist jack-of-several-trades (master of nuns).
Henry said:There is one advantage that a UK player pointed out: With generic "squares", then players the world over will have a somewhat easier time with game units. We think in feet, so many other people think in meters, and this might make one disconnect for a lot of players go away if we're all using the same units.
"Oh, the distance to that column? About 10 squares, so... 50 feet."
"Oh, the distance to that column? About 10 squares, so... 15 meters."
Well, there was even an explanation of what "build" would mean. I guess the explanation will e found at the start of the classes chapter in the PHB, so if someone is still confused about this, well, I don't know what could help him.JoelF said:Maybe this is being nitpicky about the language choice, but I didn't like that the article says "the two builds are" since this to me means that there's much less customization in character building, since you only have 2 paths of making a rogue (and presumably other characters will have similar limits.) This also is bad word choice if they plan on having future supplements provide new build options.
maggot said:First of all, I'm not a 4e fan. But this this thread isn't for 4e fans.
I read the 4e rogue, thinking it might turn out to be really neat and perhaps change my mind a bit. And I was underwhelmed.
So I thought I'd start a discussion of what's wrong with the 4e rogue as spoiled. If you are a 4e fan, I'd appreciate it if you don't derail the thread.
My problems with the 4e rogue:
...
Hard coded skills. Easy enough to house rule back, though.
Those little bonuses like +1 to attack with daggers, extra damage with shuriken. I thought 4e was supposed to go away from this kind of garbage. (One of my least favorite parts of 3/3.5 is stuff like this.)
Those little bonuses are hard-coded. Harder to house rule away than the skills, and annoying that every rogue in the multiverse is better with a dagger.
...
On the plus side, the powers don't bother me too much. Not as much as I thought they would. Actually, I kind of liked some of them. I realize this is an abbreviated list.
JoelF said:Maybe this is being nitpicky about the language choice, but I didn't like that the article says "the two builds are" since this to me means that there's much less customization in character building, since you only have 2 paths of making a rogue (and presumably other characters will have similar limits.) This also is bad word choice if they plan on having future supplements provide new build options.
You’re going to see something called “builds” in the information that follows. Builds present themes that you can use to guide you as you select powers and other abilities. You can follow the advice of a build, or you can ignore it. It’s not a constraint, but instead provides information to help you make informed choices as you create your character. Using a class build isn’t required; builds exist to help guide your decisions through the process of character creation and each time you level up.
Tusz said:That struck me as a bit off too, but then I noticed this in the intro:
Basically, the class chapter will mention that the "builds" are suggestions to people unfamiliar with the class. This also implies that there's a section in the beginning of the chapter on concepts that apply to all classes. Which means that there's likely some vital (or at least interesting) context that the article might not include.
Maybe 'clever' and 'sneaky' will just be a matter of roleplaying?
Always was as far as I could see. I don't understand what was so mechanically superior about other rogues that made them more clever.
The text as it stands now does look a little too definitive. "The trickster rogue and the brawny rogue are the two rogue builds, one relying on bluffs and feints, the other on brute strength."kennew142 said:Some people won't be happy if there is any help for new players in the book. I wonder if they looked at the sample builds in the 3e PHB and complained that all characters would have to have the same skills/feats/equipment/et cetera - or is it just looking for more straw men to assault in 4e?