Tharen the Damned
First Post
Looking at the rogue I see the emphasis on encounters. All of the rogue abilities are handy in combat.
But I see nothing that supports the skill type rogue.
Compared to 3rd it seems that the customization of skills for 4th edition is different and it seems narrower.
If I want to create a cat-burglar who climbs every wall, goes unseen in every house, opens the locks and disarms findish traps without resorting to violence I could create this in 3rd edition in maxing out the used skills.
In 4th edition I get training in skill groups.
I hope there are rules to emphazise some skills like open locks or even pick pocket.
If every rogue is trained in thievery, that rogues will only have different skill bonuses due to their Abilities or magic items.
To sum my impressions up: The encounter mechanics seem neat to me and there are some kewl actions. But the out of encounter ability stuff is almost gone it seems.
I hope th PHB will prove me wrong
But I see nothing that supports the skill type rogue.
Compared to 3rd it seems that the customization of skills for 4th edition is different and it seems narrower.
If I want to create a cat-burglar who climbs every wall, goes unseen in every house, opens the locks and disarms findish traps without resorting to violence I could create this in 3rd edition in maxing out the used skills.
In 4th edition I get training in skill groups.
I hope there are rules to emphazise some skills like open locks or even pick pocket.
If every rogue is trained in thievery, that rogues will only have different skill bonuses due to their Abilities or magic items.
To sum my impressions up: The encounter mechanics seem neat to me and there are some kewl actions. But the out of encounter ability stuff is almost gone it seems.
I hope th PHB will prove me wrong