Celebrim said:Regardless of how the game scales, a +2 bonus is still just 1/10th the size of the range of the fortune mechanic. It's the difference between having a +10 and +12 bonus. Most of the time, the +2 bonus doesn't matter. It's not 'huge'. It's in fact, easily overcome. For example, if you have a spare feat to throw into 'Lightning Reflexes'.
Errr... +6 is not nearly the same as "any monster that attacked the party's reflex score would automatically fail versus the rogue." That's the difference between failing like 15% of the time and failing 45% of the time. The problem I remember at high levels in D&D was that DC's scaled up so fast, that the only way to have a reasonable chance of success was to focus heavily on what you were good at. This resulted in differences of like +15, and that did mean that for anything that the advantaged character had a chance of failing on, the disadvantaged character had almost no chance of success.
Compare to the SW:SE like skill system, where the difference between trained and untrained is +5 and the difference between untrained and skill focus is +10. If a +2 bonus is 'HUGE', wouldn't it be enough to have the difference between trained and untrained to be +2, and have skill focus grant a further +2? Wouldn't 'Dodge' be a really great deal? After all, isn't half of a 'huge' bonus still a pretty powerful advantage?
I'm perfectly willing to quibble over the optimal size of a non-static bonus, but a +2 bonus is not 'HUGE'.
Actually, the +5 difference in SW:SE WAS a problem for the Force powers that uses the Force skill system. You pretty much were boned when as a DM you used non-jedis opponents versus jedi opponents. I think this was the biggest complaint about the SWSE since, unlike the skill system which only comes up in certain situations, the affect of Force powers pretty much showed up EVERY time. The +5 wasn't bad per se by itself. It was the affect of +5 from Trained AND the +5 from Skill Focus.
You could check with other SWSE DMs/players on WOTC boards who will back me up on this problem. Many of them have houseruled both the skill focus and Trained to a slightly lower value. The idea of the skill system (general competence), GREAT. Specific feats and how they interact with it? Not so great.
The problem I think is you're looking at the die and simply saying "Oh, it's only a 10% difference" with a +2 modifier.
To the system though, this is a 4 level difference which IS a huge bonus. Similarly, a +6 difference actually means that to affect a epic level rogue, you're actually looking at an attack bonus that actually skips the 31-40 range and jumps to thr 41-50 level range.
That's why +2 is such a significant bonus.
re: Dodge, in the SWSE, still sucked because you STILL had to choose which opponent it was against (yea for not having to remember that but worse, Reflex Defense was class level (meaning Dodge was only the equivalent to 1 level difference in Ref Defense) AND depending on class, your ATK bonus was either 3 per 4 levels or 1 per level.
The math itself PLUS the finnicky "remember to declare opponent" didn't make it a good choice.