TheIsland said:
You have certainly described an exciting encounter, Harr, but I don't understand a few points in it. For example, if the trap goes off after 4 failures, how does the Wizard failing to talk to the Dryad or the Samurai not knowing his history very well contribute to the trap going off?
Well, the thing is, I'm not married to the concept of the trap going off. I see the thing as an encounter. An encounter that happens to have a trap, a dryad, and a big tree in it. If the success threshold is reached, 'something good' happens that wraps up the scene. If the failure threshold is reached, 'something bad' happens that similarly wraps up the scene. What happens excatly I have no idea before we play through it.
Say they fail, and I know, ok, something bad here. If their actions centered mostly around the trap, and their descriptions and their decisions and their roleplaying imply to me that they are all standing around the trap poking it when they reach the fail limit then yes, the trap will explode in their face.
However, if they spent the entire challenge ignoring the trap and just poking the dryad around (which, you know, who wouldn't rather poke a naked dryad rather than a naked bloody corpse

) then 'something bad' is going to happen over there, like the dryad gets scared and melds into her tree never to come out, the dryad gets angry, maybe the dryad attacks, maybe the dryad
herself is just so despondent and discouraged that she tries to commit suicide by jumping out and pushes the corpse over? (bah that would have been cool if that had happened!).
TheIsland said:
Also, it's a trap, right? Are we lessening the rogue's detect traps ability by turning what should be for him a simple die roll into something else? (Even if that something else is a lot cooler?)
Well, in short yes, however I made it clear that ONLY a rogue can search explicitly for traps (ie, only a rogue can say, 'I search for traps' and actually find a trap as being a trap). The Samurai got lucky that he asked exactly the right question directed at exactly the right detail of the right object in the scene to get the description that he did, so yeah, other people can find traps, IF they find them through normal exploration, rather than honing in on 'trap' as an object.
But now we're getting more and more into house-rules and interpretations.. this is REALLY far off from what we know of 4e skill challenges which is very little
Edit -> @xechnao, I think the reason why it is cool to have multiple skill rolls to determine what oneskill roll could achieve is the same reason we just don't roll one time to decide a combat? I mean, we could say, you roll d20 plus your character's level, I roll d20 plus the monster's level, whoever's higher wins, could we not? Why have combats? Same reason to have skill challenges
