nonamazing
Explorer
Cyrial
Here's a full character sheet and background for Cyrial. I've re-flavored some of the powers (changed names and flavor text descriptions without changing the mechanics)--see the notes at the bottom for a guide and page references.
[SBLOCK=Character Sheet]
Cyrial, Unaligned Shadar-Kai Cleric of Sehanine (posing as a Cleric of Melora)
Attributes
[SBLOCK=Re-flavored Powers]
Knife of Shadow is the Cleric prayer Lance of Faith (page 63)
Sehanine's Feint is the Cleric prayer Priest's Shield (page 63)
Fear of the Dark is the Cleric prayer Cause Fear (page 63)
Theft of Hope is the Cleric prayer Beacon of Hope (page 64)
Sehanine's Gloves are Burglar's Gloves with a minor added drawback for role-playing purposes (page 247)
A special request to the DM: if you would allow it, I'd like to trade in the Channel Divinity power of Divine Favor for the power of Sehanine's Reversal (page 200)
[/SBLOCK]
[SBLOCK=Background and History]
Cyrial had never openly rejected the essential philosophies of the Shadar-Kai, but at the same time he had never been able to embrace their love of ruin and death that most Shadar-Kai clung to passionately. Instead, Cyrial felt disconnected, alienated. He had a strange wit and a bleak sense of humor that made itself known at odd times. Other Shadar-Kai called him 'feytouched', and while they did not completely shun him, neither did they grant him much respect.
No one knows why Sehanine chose Cyrial. Perhaps she had her eye on him for years, perhaps even before his birth. During a Shadar-Kai raid, Cyrial was separated from the rest of his party and chased by human warriors into a temple of Sehanine, who miraculously hid him from their wrath. While the goddess herself did not appear, the sign of her blessing was obvious: a pair of mysterious black gloves that appeared on his hands. Try as he might, Cyrial could not remove them.
Cyrial's relationship with his goddess is an odd one. He never asked for her patronage, but at the same time he can't help but feel that he and Sehanine happen to be a perfect match.
Cyrial tries to keep his otherworldly heritage hidden, using his hooded cloak to keep his face (and his obviously inhuman eyes) pooled in shadow. Many civilized races have good reason to dislike the Shadar-Kai, so he tries to keep a low profile. He isn't always successful, though, and often needs to leave town on very short notice. Recently, the hostile attentions of an elven paladin forced Cyrial to consider traveling across the sea. Seeking to cover his trail, and to gain free passage, Cyrial posed as a Cleric of Melora, slyly convincing the captain of the Silver Swan that Cyrial's presence would insure the vessal's safe voyage.
Then the Swan crashed.
Did his clerical impersonation draw Melora's wrath? Did Sehanine decide it would be amusing to throw him into a tricky situation? Did the Shadar-Kai feel this would be a good time to get rid of an embarassing outcast? Cyrial is plagued with the inescapable feeling that the wreck was somehow his fault. Now he feels guiltily obligated to help his fellow castaways to survive and somehow make their way home. But if they uncover his lies and expose his true identity, will they be able to trust him enough to accept his help?[/SBLOCK]
Here's a full character sheet and background for Cyrial. I've re-flavored some of the powers (changed names and flavor text descriptions without changing the mechanics)--see the notes at the bottom for a guide and page references.
[SBLOCK=Character Sheet]
Cyrial, Unaligned Shadar-Kai Cleric of Sehanine (posing as a Cleric of Melora)
Level: 1 Experience: 0
Attributes
Strength: 13 [Modifier: +1 / Check: +1]
Dexterity: 15 [Modifier: +2 / Check: +2]
Constitution: 13 [Modifier: +1 / Check: +1]
Intelligence: 15 [Modifier: +2 / Check: +2]
Wisdom: 14 [Modifier: +2 / Check: +2]
Charisma: 13 [Modifier: +1 / Check: +1]
DefensesDexterity: 15 [Modifier: +2 / Check: +2]
Constitution: 13 [Modifier: +1 / Check: +1]
Intelligence: 15 [Modifier: +2 / Check: +2]
Wisdom: 14 [Modifier: +2 / Check: +2]
Charisma: 13 [Modifier: +1 / Check: +1]
AC: 12 Fortitude: 13 Reflex: 12 Will: 14
EssentialsHit Points: 13 Bloodied: 6
Healing Surge: 3 Surges per day: 8
Initiative: +2 Speed: 6 Squares
Passive Perception: 12 (low-light vision)
Passive Insight: 17 Language: Common
Attacks and PowersHealing Surge: 3 Surges per day: 8
Initiative: +2 Speed: 6 Squares
Passive Perception: 12 (low-light vision)
Passive Insight: 17 Language: Common
Dagger (Melee Basic Attack) * At-will * Weapon
Standard Action * Melee
Target: One Creature / Attack: +4 vs. AC / Hit: 1d4+1 damage
Thrown Dagger (Ranged Basic Attack) * At-will * Weapon
Standard Action * Ranged 5/10
Target: One Creature / Attack: +5 vs. AC / Hit: 1d4+2 damage
Knife of Shadow * At-Will * Divine, Implement, Radiant
{Shadows gather in Cyrial's hand, forming a tiny blade in the shape of the crescent moon. With a quick flick of his wrist, the blade flies silently toward his target, whose wound then begins to shimmer with soft moonlight, guiding an ally's attack.}
Standard Action * Ranged 5
Target: One Creature / Attack: +2 vs. Reflex
Hit: 1d8+2 radiant damage; one ally in sight gains a +2 power bonus to their next attack against the target
Sehanine's Feint * At-Will * Divine, Weapon
{Cyrial darts in and slashes with his dagger while whispering a quick prayer to Sehanine. Shadowy wisps of steam rise up out his his target's blood, wrapping around Cyrial and his ally, providing them both with a small measure of protection.}
Standard Action * Melee weapon
Target: One Creature / Attack: +4 vs. AC
Hit: 1d4+1 damage; Cyrial and one adjacent ally gain +1 AC until the end of his next turn
Fear of the Dark * Encounter * Divine, Fear, Implement
{Cyrial's eyes flash red. To his victim, it seems as if almost all light has been drained from the world, and in the darkest corners, strange things move. "Run," Cyrial whispers, and irrational fear begins to take hold...}
Standard Action * Ranged 10
Target: One Creature / Attack: +2 vs. Will
Hit: The target moves its speed +1 away from Cyrial, avoiding unsafe squares and difficult terrain if it can. This movement provokes opportunity attacks.
Healing Word Encounter (Special) * Divine, Healing
{Cyrial sheepishly mumbles his way through a quick prayer, and gentle moonlight washes over his target, mending their wounds.}
Minor Action * Close burst 5
Special: Cyrial can use this power up to twice per encounter, but only once per round.
Target: Self or one ally
Effect: The target can spend a healing surge and regain an additional 1d6+2 hit points.
Shadow Jaunt Racial Power * Encounter * Teleportation
{With a grin, Cyrial steps backwards into a patch of shadow and vanishes. A split second later, he reappears behind his opponent, raw shadowstuff mingling with his form.}
Move Action * Personal
Effect: Cyrial teleports 3 squares and becomes insubstantial (takes half damage from all sources) until the start of his next turn.
Theft of Hope Daily * Divine, Healing, Implement
{Sehanine's disfavor falls upon Cyrial's opponents, who suddenly lose all hope for victory, becoming pale and weakened. The stolen hope is gifted to Cyrial and his allies, who become renewed and reinvigorated.}
Standard Action * Close burst 3
Target: Each enemy in burst / Attack: +2 vs. Will
Hit: The target is weakened until the end of its next turn.
Effect: Cyrial and all his allies in the burst regain 7 hit points, and Cyrial's healing powers restore +5 hit points until the end of the encounter.
Channel Divinity * Encounter
(Use one of the following two abilities: Divine Fortune OR Turn Undead)
Class and Racial FeaturesStandard Action * Melee
Target: One Creature / Attack: +4 vs. AC / Hit: 1d4+1 damage
Thrown Dagger (Ranged Basic Attack) * At-will * Weapon
Standard Action * Ranged 5/10
Target: One Creature / Attack: +5 vs. AC / Hit: 1d4+2 damage
Knife of Shadow * At-Will * Divine, Implement, Radiant
{Shadows gather in Cyrial's hand, forming a tiny blade in the shape of the crescent moon. With a quick flick of his wrist, the blade flies silently toward his target, whose wound then begins to shimmer with soft moonlight, guiding an ally's attack.}
Standard Action * Ranged 5
Target: One Creature / Attack: +2 vs. Reflex
Hit: 1d8+2 radiant damage; one ally in sight gains a +2 power bonus to their next attack against the target
Sehanine's Feint * At-Will * Divine, Weapon
{Cyrial darts in and slashes with his dagger while whispering a quick prayer to Sehanine. Shadowy wisps of steam rise up out his his target's blood, wrapping around Cyrial and his ally, providing them both with a small measure of protection.}
Standard Action * Melee weapon
Target: One Creature / Attack: +4 vs. AC
Hit: 1d4+1 damage; Cyrial and one adjacent ally gain +1 AC until the end of his next turn
Fear of the Dark * Encounter * Divine, Fear, Implement
{Cyrial's eyes flash red. To his victim, it seems as if almost all light has been drained from the world, and in the darkest corners, strange things move. "Run," Cyrial whispers, and irrational fear begins to take hold...}
Standard Action * Ranged 10
Target: One Creature / Attack: +2 vs. Will
Hit: The target moves its speed +1 away from Cyrial, avoiding unsafe squares and difficult terrain if it can. This movement provokes opportunity attacks.
Healing Word Encounter (Special) * Divine, Healing
{Cyrial sheepishly mumbles his way through a quick prayer, and gentle moonlight washes over his target, mending their wounds.}
Minor Action * Close burst 5
Special: Cyrial can use this power up to twice per encounter, but only once per round.
Target: Self or one ally
Effect: The target can spend a healing surge and regain an additional 1d6+2 hit points.
Shadow Jaunt Racial Power * Encounter * Teleportation
{With a grin, Cyrial steps backwards into a patch of shadow and vanishes. A split second later, he reappears behind his opponent, raw shadowstuff mingling with his form.}
Move Action * Personal
Effect: Cyrial teleports 3 squares and becomes insubstantial (takes half damage from all sources) until the start of his next turn.
Theft of Hope Daily * Divine, Healing, Implement
{Sehanine's disfavor falls upon Cyrial's opponents, who suddenly lose all hope for victory, becoming pale and weakened. The stolen hope is gifted to Cyrial and his allies, who become renewed and reinvigorated.}
Standard Action * Close burst 3
Target: Each enemy in burst / Attack: +2 vs. Will
Hit: The target is weakened until the end of its next turn.
Effect: Cyrial and all his allies in the burst regain 7 hit points, and Cyrial's healing powers restore +5 hit points until the end of the encounter.
Channel Divinity * Encounter
(Use one of the following two abilities: Divine Fortune OR Turn Undead)
Winterborn: +1 bonus to Fortitude defense
Skill Bonuses: +2 Acrobatics, +2 Stealth
Shadow Jaunt: (see power above)
Healer's Lore: Powers with the Healing keyword heal an additional +2 hit points.
Feats and SkillsSkill Bonuses: +2 Acrobatics, +2 Stealth
Shadow Jaunt: (see power above)
Healer's Lore: Powers with the Healing keyword heal an additional +2 hit points.
Ritual Caster (Allows the use of Rituals; see equipment)
Sneak of Shadows (Grants training in the Thievery skill; allows use of rogue's Sneak Attack class feature once per encounter)
Acrobatics +4
Arcana +7 (trained)
Athletics +1
Bluff +1
Diplomacy +1
Dungeoneering +2
Endurance +1
Heal +7 (trained)
History +2
Insight +7 (trained)
Intimidate +1
Nature +2
Perception +2
Religion +7 (trained)
Stealth +4
Streetwise +1
Thievery +8 (trained)
EquipmentSneak of Shadows (Grants training in the Thievery skill; allows use of rogue's Sneak Attack class feature once per encounter)
Acrobatics +4
Arcana +7 (trained)
Athletics +1
Bluff +1
Diplomacy +1
Dungeoneering +2
Endurance +1
Heal +7 (trained)
History +2
Insight +7 (trained)
Intimidate +1
Nature +2
Perception +2
Religion +7 (trained)
Stealth +4
Streetwise +1
Thievery +8 (trained)
Wickedly curved dagger
Slightly water-damaged ritual book containing Gentle Repose and Comprehend Language
Holy symbol of Sehanine (unadorned and unremarkable moon pendant worn around neck)
Fake holy symbol of Melora (seashell with blue spiral marking)
Sehanine's Gloves (magic item; grants a +1 item bonus to Thievery checks, cannot be removed)
Loose, dark clothing, including a cloak with a large hood
OtherSlightly water-damaged ritual book containing Gentle Repose and Comprehend Language
Holy symbol of Sehanine (unadorned and unremarkable moon pendant worn around neck)
Fake holy symbol of Melora (seashell with blue spiral marking)
Sehanine's Gloves (magic item; grants a +1 item bonus to Thievery checks, cannot be removed)
Loose, dark clothing, including a cloak with a large hood
Height: 5'9" Weight: 162 lb.
Hair: Black, short Eyes: black Skin: pale grey
[/SBLOCK]Hair: Black, short Eyes: black Skin: pale grey
[SBLOCK=Re-flavored Powers]
Knife of Shadow is the Cleric prayer Lance of Faith (page 63)
Sehanine's Feint is the Cleric prayer Priest's Shield (page 63)
Fear of the Dark is the Cleric prayer Cause Fear (page 63)
Theft of Hope is the Cleric prayer Beacon of Hope (page 64)
Sehanine's Gloves are Burglar's Gloves with a minor added drawback for role-playing purposes (page 247)
A special request to the DM: if you would allow it, I'd like to trade in the Channel Divinity power of Divine Favor for the power of Sehanine's Reversal (page 200)
[/SBLOCK]
[SBLOCK=Background and History]
Cyrial had never openly rejected the essential philosophies of the Shadar-Kai, but at the same time he had never been able to embrace their love of ruin and death that most Shadar-Kai clung to passionately. Instead, Cyrial felt disconnected, alienated. He had a strange wit and a bleak sense of humor that made itself known at odd times. Other Shadar-Kai called him 'feytouched', and while they did not completely shun him, neither did they grant him much respect.
No one knows why Sehanine chose Cyrial. Perhaps she had her eye on him for years, perhaps even before his birth. During a Shadar-Kai raid, Cyrial was separated from the rest of his party and chased by human warriors into a temple of Sehanine, who miraculously hid him from their wrath. While the goddess herself did not appear, the sign of her blessing was obvious: a pair of mysterious black gloves that appeared on his hands. Try as he might, Cyrial could not remove them.
Cyrial's relationship with his goddess is an odd one. He never asked for her patronage, but at the same time he can't help but feel that he and Sehanine happen to be a perfect match.
Cyrial tries to keep his otherworldly heritage hidden, using his hooded cloak to keep his face (and his obviously inhuman eyes) pooled in shadow. Many civilized races have good reason to dislike the Shadar-Kai, so he tries to keep a low profile. He isn't always successful, though, and often needs to leave town on very short notice. Recently, the hostile attentions of an elven paladin forced Cyrial to consider traveling across the sea. Seeking to cover his trail, and to gain free passage, Cyrial posed as a Cleric of Melora, slyly convincing the captain of the Silver Swan that Cyrial's presence would insure the vessal's safe voyage.
Then the Swan crashed.
Did his clerical impersonation draw Melora's wrath? Did Sehanine decide it would be amusing to throw him into a tricky situation? Did the Shadar-Kai feel this would be a good time to get rid of an embarassing outcast? Cyrial is plagued with the inescapable feeling that the wreck was somehow his fault. Now he feels guiltily obligated to help his fellow castaways to survive and somehow make their way home. But if they uncover his lies and expose his true identity, will they be able to trust him enough to accept his help?[/SBLOCK]