GMforPowergamers
Legend
So the reason given for monsters to loose crits are 2 fold... 1 average damage DMs not wanting to add a step for damage, and monsters hitting WAY too hard in some cases.
My solution to both is to use 4e style base rule: Crits do max weapon die damage
so an orc that deals 7(1d8+3) today could be written as 7(1d8+3) crit 11 in this system... but the more I thought about it... make it a PC rule and say "Some monsters can crit and it is listed in there stat block) so maybe that orc is still just 7(1d8+3) no crit line... and it is case by case.
keep spells, smites, sneak attacks as not maxing... BUT some things/classes have riders... like eldritch blast maybe can crit... and maybe assassin rogues max sneak attack dice on a crit/assassinate
now where 4e went wrong all magic weapons added +xdy damage on a crit (in theory great) but I think we should limit that to SOME magic items and features... I also would take the barbarian extra weapon die when crit and make it +1d12 you roll when you crit and later 2d12
My solution to both is to use 4e style base rule: Crits do max weapon die damage
so an orc that deals 7(1d8+3) today could be written as 7(1d8+3) crit 11 in this system... but the more I thought about it... make it a PC rule and say "Some monsters can crit and it is listed in there stat block) so maybe that orc is still just 7(1d8+3) no crit line... and it is case by case.
keep spells, smites, sneak attacks as not maxing... BUT some things/classes have riders... like eldritch blast maybe can crit... and maybe assassin rogues max sneak attack dice on a crit/assassinate
now where 4e went wrong all magic weapons added +xdy damage on a crit (in theory great) but I think we should limit that to SOME magic items and features... I also would take the barbarian extra weapon die when crit and make it +1d12 you roll when you crit and later 2d12