Kitsune said:
But the previous versions of D&D were examples of a game being shaped around roleplaying. Why should a wizard be able to Meteor Swarm some guy for 50d8 damage while the warrior does 1d10+8? Well, clearly because the wizard is a wizard, and that's what wizards do.
So what you're saying is that Wizards should be flat out far superior to Fighters? Why? I've always been a big fan of Wizards, but I don't think that should be the case. In fact, earlier editions of D&D always strived for class *balance*. I never read a disclaimer anywhere that said "If you don't play a Wizard, you will be a weaker character."
Kitsune said:
4E is an example of a game being shaped without roleplaying. Every class shares essentially identical abilities. They all have their at-will foozle, their per-encounter foozle, and per-day foozle. You can call it a spell, a talent, a knack, or whatever you want, but the rules don't care. If you blanked out every class-specific word in the documents, you'd be left with classes that are difficult to distinguish. You could presume that the person doing the ranged damage is a ranger or a mage, while the people doing melee damage are the fighters and paladins, but that's about as far as you'd get.
Actually, I don't agree with this at all, and I've been one of the more skeptical, anti-4e-leaning people on these boards. Even looking at the 1st level character abilities, they all have a very different feel to them. I could certainly tell you that Cleave wouldn't be a Wizard ability or that Holy Word wouldn't belong to Warlocks. These abilities may be structured in a more uniform way, but they do very different things. Fighters excel in melee, Wizards get cool utility spells and can shoot force, fire, ice, etc.
I also think that we shouldn't take too much from the 1st level characters. I suspect that the differences in approach, style and effects available to different classes will widen considerably as you gain levels. Just from the glimpse we've seen of higher level Wizard spells, I don't think there will be any mistaking them from other classes. Fighters will never get a spell that conjures bigbies hands to grab people and slam them together, or put people in Telekinetic Spheres or go Invisible. The staple Wizard abilities are still there. The only thing that's changed is the mechanics and resource management behind them.
Kitsune said:
What do you get for a lifetime's study of magic? At-will abilities, per-encounter abilities, per-day abilities.
What do you get for faithful service to a god? At-will abilities, per-encounter abilities, per-day abilities.
What do you get for skulking in the shadows since childhood? At-will abilities, per-encounter abilities, per-day abilities.
What do you get for daily battle from the moment you were old enough to hold a sword? At-will abilities, per-encounter abilities, per-day abilities.
I think you're looking at this the wrong way. For example, did you consider Clerics, Druids and Wizards to all be the same thing in 3e? After all, they all got the same thing as they leveled: spells per day, spells per day, and more spells per day. But wait a minute. There's alot more to it than that! There's also what they can do with their spells that differentiated them, even though they used the same basic mechanics and resource management. Wizards, Clerics and Druids were *very* different, just based upon the difference in spell selection between them. There's nothing different here, except that all classes now use the same basic mechanics and resource management now, not just the spellcasters. Everyone gets at-will, per-encounter and per-day abilities, but those abilities do very different things.
Kitsune said:
Say you want to be a Shifter. You want to be a druid who's never in his natural form, but always flying as a bird, sneaking as a goblin, fighting as a griffin. How's he going to fit into 4E? Well, let's see what he can do.
At-Will Abilities:
Bear Claw: Attack vs. AC, 1d8+1 slashing damage as you grow bear claws and attack. Rar!
Per-Encounter Abilities:
Cheetah Speed: You move an extra 3 squares until the beginning of your next round. Zoom!
Per-Day Abilities:
Lion's Might: You turn into a lion for 2 rounds. This gives you +4 strength. Roar!
Um. Kay. But where's the flying as a bird, sneaking as a goblin, or fighting as a griffin? Those things don't really fit into a per-encounter setup, they're nebulous things that last for hours (traveling as a bird), take place outside of fights (sneaking as a goblin), or just aren't included in the designer's list of what the class should have in its abilities (griffins). If you don't feel that your Shifter wants to have bear claws, or run faster, or boost its strength, tough. In order to fit into the 'game first, roleplaying last' model, each class needs to have clearly-defined abilities that are carefully balanced so as not to make the other players unhappy, so you can't have anything so freeform as a blank check to turn into random monsters. Now your character concept sucks, shut up and reroll a wizard and cast Magic Missile every round for your 2d4 damage.
Actually, I think you're oversimplifying things. There may well be a Wild Shape Encounter or Daily power for Druids. Remember, the stuff we saw was 1st level. More powerful abilities are available at higher levels, and I'm sure the same will be true for Druids.
Kitsune said:
Fine for a game, bad for a roleplaying game. Why? Shouldn't a real roleplayer be able to roleplay no matter what the game mechanics are? Yes, but if you go around telling people that you're the exiled son of a prince who had to live on the harsh back streets of a city of druids and assassinates people with secrets you learned from the trees themselves, you'll look a bit stupid in the first fight when your abilities are distinctly un-treeish.
"Leafildor, quickly, use your connection to the trees to make that oak there attack!"
"Um, I can't. That's a once per day thing."
"But you said you were the fallen prince of trees!"
"Well, I am! Once a day until the start of my next round."
Again, I could say the same thing about 3rd edition.
"Leafildor, quickly, use your connection to the trees to make that oak there attack!"
"Um, I can't. I didn't prepare that spell today."
"What?! Well, okay, why don't you call upon the spirits of the sky to strike our foes with lightning!"
"Sorry, I only had one of those prepared today and I already used it!"
"So what good are you then?"
"Well, I can whack them with my shielleglah quarterstaff!"
"....."