SaffroN
First Post
Nice Fallen Seraph. I couldn't have said it better.Fallen Seraph said:3.5 mechanics/rules has its leanings more towards world-building/simulation. Where the rules and mechanics are the strict and true laws of that world.
4e mechanics/rules has its leanings more towards narrative/story-building. Where the rules and mechanics are there to allow players to influence and engage in a narrative storyline through a world not as heavily dependent on strict rules to govern the way it works.
I think if there has been a shift in paradigm, this is it.