BryonD
Hero
You're welcome.hong said:Well, I'm glad that's cleared things up.
You're welcome.hong said:Well, I'm glad that's cleared things up.
BryonD said:storytellers
If there is gamism in 4E, it's all on you. From what I've seen, there has never been an edition of D&D friendlier to narrative.BryonD said:A lot of storytellers, such as myself, are very meh, because gamism over simulation can mess up the feel of the story.
Fallen Seraph said:I actually just want to quickly pipe in with one-quick complaint I had with 3.5, when it comes to character classes that is addressed in 4e (or potentially addressed).
I disliked how broad the classes were sometimes. It meant to me if I wanted to play a specific kind of character I had to ignore half my powers, and essentially play weaker then everyone else.
In 4e, I imagine with tighter/more narrowly focused characters you will be able to pick a class very specific to your character concept and later on branch out if you wish with class-training.
I imagine future classes in 4e, instead of the do-everything supplement classes of 3e, they will be much more specific and narrow so you have a wide-range of different classes that you can fit your whole concept into.
BryonD said:mechanical differences > bolted mechanical flavor. And I think the distinction should be very clear from the context of this thread.
hong said:So far, I would guess:
Power gamers: meh on 4E, due to having to relearn the system, but intrigued by prospect of more broken stuff to find
Buttkickers: love 4E, due to polished combat rules, more and varied ways to kick butt
Tacticians: meh on 4E, lots more combat options, but fewer ways to avoid/short-circuit combat, inherent vagueness of conflict resolution system
Character actors: hate 4E, because of dumbing down of skill system, siloing of combat vs noncombat powers, more narrowly-focused classes
Storytellers: love 4E, due to n*rr*tivist elements like per-encounter and per-day powers, flexible definition of encounters/milestones, new conflict resolution mechanic
You need to send a memo out to WotC then, since they have been very up front about the shift from simulation to gamism.Kwalish Kid said:If there is gamism in 4E, it's all on you. From what I've seen, there has never been an edition of D&D friendlier to narrative.
Ok. It doesn't bother me that you are wrong.hong said:I do not think that word means what you think it means.
I also do not think that word means what you think it means.BryonD said:Ok. It doesn't bother me that you are wrong.
We have a problem of communication here. I mean "narrative" in a broad sense that is, I think, more in line with how actual people use the word. I do not use the terms as the appear in the GNS-type theories. Neither do I use "simulation" similarly. Nor do I use the term "gamist", at all.BryonD said:You need to send a memo out to WotC then, since they have been very up front about the shift from simulation to gamism.
And the funny thing is, every time WotC says that, someone will question if the issue is closed now and pro-4e replies will come out saying that no one is even questioning it. So you really need to educate a lot of people.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.