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4e - Thunderspire Labyrinth - OOC

Well the apps so far are great, if I don't get anymore interest by tomorrow, I'll close recruitment a bit early and make the selections.

If anyone else is interested let me know & I'll keep it open.
 

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Hmmm ... I've been thinking about joining a PbP lately, and I think I'd like to try out Thunderspire. If you want to wait, I'll get together a character and put him up here tonight (I'm at work and really shouldn't be doing this right now ;)) Like Niehaus, this will also be my first PbP game, as well as the first game I'll really be a PC (I had a PC in the first game I ever played and was also DM - so shoot me :p). Probably my only chance to be a PC in a 4e game, too.

Anyway, I'm thinking my character will be a Dragonborn Paladin named Sargil Siannodel (Edit: Probably. Might tweak the name or concept a bit before I put it up here). As I said, I'll post more about him later today.
 
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Name: Sargil Saraxxis
Race: Dragonborn
Class: Paladin of Kord (possible multiclassed to Fighter or Warlord)

Background: Sargil was born to a small clan of Dragonborn living on a relatively large acreage in Harkenwold in the Nentir Vale. His father, Arraxis, was one of the clan's hunters, and began teaching his son the ways of the hunt at a young age. However, before his father could teach Sargil much, they walked into a cunning ambush in the Harken Forest set by goblins. Sargil and his father fought bravely, but Sargil was knocked unconscious early in the fight, much to his chagrin. Ironically, the goblins were being tracked by a band of elves, who arrived shortly after Sargil lost consciousness. The elves were unable to save Sargil's father, but managed to save Sargil from the brink of death. Since they didn't know where Sargil was from, they took him with them and tended his wounds.

Sargil spent the next several years living with the band of elves who rescued him, vowing to learn the way of the sword and avenge his father. The elves taught him swordsmanship, though Sargil always had a taste for much larger blades than most of the elves. He showed a natural skill and strength with weapons, and Kord smiled upon his ferocity in combat. Over time Sargil devoted his sword to Kord in return for the god's power to aid in his quest.

Sargil knew that he had a long way to go before he was powerful enough to raid the goblin's base of Daggerburg, deep in the Harken Forest, so after his 17th birthday he left the elves, thanking them for their great hospitality. He found his clan for a short time, though he didn't encounter any goblins on the way (much to his disappointment). He found he didn't much like the stifled monotony of living on the clan's fortified acreage, so he departed again to find adventure.

He spent the time after that he spent some time with a group of adventurers based at the Fiveleague House near Hammerfast, taking any chance he could to hone his mastery of elven swordsmanship. He aspires to great feats in combat like the great dragonborn of the tales of Arkhosia.

Appearance: Sargil is a little short for Dragonborn, standing only a few inches over six feet, but weighs in at an impressive 350 lbs. His scales are deep gold, his eyes pools of the same color. He wears an impeccably polished suit of platemail with a slight greenish tint and a huge sword of elven make with a slightly curved edge. He has engraved runic symbols of Kord over the breastplate and bracers of his armor as well as along the blade of his sword. Under his armor he also wears a small bronze medallion with strange inscriptions that the elves say his father wore.

Personality (including quirks): While Sargil bears great hatred for the goblins who took his father's life, this has not tainted his view of the world. In general, Sargil is quite easygoing. If others treat him with respect he is warm and jovial, but if others show disrespect or prejudice he tries to exit the situation without incident, keeping his cool. He takes insults in stride, and only fights in his defense if cornered when intimidation doesn't seem to help. He doesn't see such things as imginging on his honor, but rather embarrassing to his attackers, that they must resort to such means. However, should it be his friends or comrades that are the target of such behaviour, Sargil will inevitably leap to their defense, often with blade drawn. Some may even describe him as overprotective.

Sargil rarely speaks of his past, preferring to look to the future, striving for perfection in the art of swordsmanship. He doesn't know the meaning of the medallion he wears or the inscriptions it bears, and for some reason feels hesitant to ask anyone, even his clan-mates, what its significance could be. If it even has any significance. He is also loath to show it to anyone but his closest friends and comrades, and won't let even them touch it.

Side Notes: I used the general area info on the Nentir Vale in the back of DMG, but I can change locations etc... if needed. I was also thinking that perhaps if garyh and I are both in the game that it would be elves from his city that trained Sargil and they know each other or left together, if he's cool with that. I think they'd get along well ;)
 
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I was also thinking that perhaps if garyh and I are both in the game that it would be elves from his city that trained Sargil and they know each other or left together, if he's cool with that. I think they'd get along well ;)

That absolutely works for me, if we're both selected. I think that's a great idea!

It's a shame 11 PC's is too many, as there are a lot of great ideas in this thread that'd be fantastic fun to play with.
 




As someone who made that choice in my In Defiance of Dragons game, it's definitely biting off a lot. I'm all for it, but be warned. ;)
 



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