Odhanan
Adventurer
GnomeWorks said:Argh!
This attitude is seriously beginning to bug me.
High fantasy is crap. Give me realism.
Don't get me wrong, my friend: I'm not trying to "tell stories" with RPGs, and I don't believe RPGs should be treated like books or movies. Further, I don't believe in "realism" in a game where you reproduce real actions by throwing dice and scratching numbers on a character sheet. A "feel of believability"? Ok. "Realism"? No, Sir.
I'm using the term of "drama" as it is relevant to the players enjoyment of the game and the relevance of the NPCs/creatures to what's actually happening in the game.
Plus, in the context of Star Wars, it completely feels like the events of the movies, where stormtroopers just don't seem to get their shots right. I think the same thing can apply to D&D. I've never seen a player like it when his character is killed by a wandering monster critting his face. Dying at an important moment of the game, that's fun and cool. That makes from strong moments of action, role-playing, excitement, call it what you will. Getting killed by a moth in a dungeon's corridor... not so much.