TwinBahamut
First Post
First, I'll disagree that THAC0 and BAB are identical, simply because they are reversed. If they didn't change anything, then they would still be usig THAC0. Also, my main point is that what they did keep the same, the fact that different classes get different progressions, is actually a source of severe problems, since then classes get more and more unbalanced the farther they climb in level. Changing the mechanic to a unified progression is a change, and is an improvement.3catcircus said:Really, when you look at it, the math itself is the same between 1st/2nd/3.x editions - that is - the core combat mechanic. A 1st level fighter with a THAC0 of 19 in 1st/2nd is now a 1st level fighter with a +1 BAB in 3rd edition - that is - they still have a bonus (of absolute value of one) vs. other classes at 1st level and the fighter still has to roll a nineteen to hit AC 20. The whole THAC0 with negative AC being more protective is simply the same as BAB vs. AC 10 with positive AC being more protective - all they've done is shifted the indexes on the "sliderule..." I'd say that they *did* improve the mechanics and keep them identical, all they've done is allow people to think with positive numbers vice negative numbers.
I don't play in the Realms, so I won't comment on the changes they are making to it.So, is there any reason to use bad setting and flavor just because it is *new*? Is there any reason to change the fluff just to make the claim that it is "new and improved" even if said change does nothing but make headaches for people who have established campaigns using material from previous editions? The idea of adding the Shadovar to FR, for example, is tolerable because I can choose to ignore it. The idea of suddenly making FR "points of light" now invalidates (or at least makes it very difficult to hand-wave what was before) some of the core fluff - trade routes, for example, or the whole Silver Marches confederacy and claim that things are "the same as it ever was."
My justification for using new flavor, even if it is bad flavor, is that newness is always good. New ideas are inherently better than old ideas, simply because they offer a new opportunity for inspiring someone. Also, it is impossible to see if new flavor works well or not unless it gets developed and tried, and I think the potential benefit of getting a good new idea outweighs the potential harm of getting stuck with bad flavor.