Otterscrubber
First Post
I have a group of 8th level PCs (5 of them) that are currently on a campaign to attack the underdark. I'm posting this thread in the hopes that I can get some good advice from better story-tellers than myself in making an engaging and ongoing campaign.
We ran the first 2 published adventures(ending with Thunderspire Labyrinth), after that I've decided to launch my own campaign and build on what is there. Basically our heroes are part of a larger mercenary company that is in turn part of a 5000 soldier(mostly human but with some elven and dwarven troops as well) strong invasion force intent on wiping out the underdark forces underneath the campaign surface world. My main goal is to take them from level 8 to around 15 or so with it culminating in the storming of a large Drow city who worships Tiamat. Along the way they will have to find some allies and resources for their army as well as take out other unfriendly cities that are vassals to the Drow.
The main army has established their base of operations in the 7 Pillared Hall from that module and their first job is to retake the Horned Hold from the published adventure. Our hero group is a specialized strike force for the mercenary group and have been ordered to scout out and provide intel on how to retake the hold.
I made sure the the entry to the hold has been bolstered by a new large iron wall that was dug and erected to prevent a large force from being able to just walk in and take the place. To that end I've had the heroes find a back way into the hold through some old mine shafts that were guarded by some underdark fey (not drow haha) who the heroes had to cajole into letting them pass. I let them fight there way through the back and have a minion slugfest jsut to see how many they could take out, it was a lot, along with taking out a war troll who was leading them. To make it interesting I had a small force of 50 warriors(their allies) attack the front gate while the heroes helped from within. Their allies would never have been able to get through the gate without someone on the inside helping them.
My problem now due to my lack of planning is that the heroes now have 50 warriors at their disposal and 2 more towers to take. How can I make it interesting for them? I had 2 more encounters slated, but I did not take into account that they would have a ton of NPCs to help out and I need to come up with a good way keep their 50 allies busy so they can finish the adventure as I've set it up or come up with something else interesting. Bad planning on my part I know but it is what it is now and I could use some advice on how to spice it up.
I thought about having a Doppleganger impersonate the lead PC and order them away or off on a wild goose-chase, but other than that not sure what to do with them. Thanks for any advice you may have.
We ran the first 2 published adventures(ending with Thunderspire Labyrinth), after that I've decided to launch my own campaign and build on what is there. Basically our heroes are part of a larger mercenary company that is in turn part of a 5000 soldier(mostly human but with some elven and dwarven troops as well) strong invasion force intent on wiping out the underdark forces underneath the campaign surface world. My main goal is to take them from level 8 to around 15 or so with it culminating in the storming of a large Drow city who worships Tiamat. Along the way they will have to find some allies and resources for their army as well as take out other unfriendly cities that are vassals to the Drow.
The main army has established their base of operations in the 7 Pillared Hall from that module and their first job is to retake the Horned Hold from the published adventure. Our hero group is a specialized strike force for the mercenary group and have been ordered to scout out and provide intel on how to retake the hold.
I made sure the the entry to the hold has been bolstered by a new large iron wall that was dug and erected to prevent a large force from being able to just walk in and take the place. To that end I've had the heroes find a back way into the hold through some old mine shafts that were guarded by some underdark fey (not drow haha) who the heroes had to cajole into letting them pass. I let them fight there way through the back and have a minion slugfest jsut to see how many they could take out, it was a lot, along with taking out a war troll who was leading them. To make it interesting I had a small force of 50 warriors(their allies) attack the front gate while the heroes helped from within. Their allies would never have been able to get through the gate without someone on the inside helping them.
My problem now due to my lack of planning is that the heroes now have 50 warriors at their disposal and 2 more towers to take. How can I make it interesting for them? I had 2 more encounters slated, but I did not take into account that they would have a ton of NPCs to help out and I need to come up with a good way keep their 50 allies busy so they can finish the adventure as I've set it up or come up with something else interesting. Bad planning on my part I know but it is what it is now and I could use some advice on how to spice it up.
I thought about having a Doppleganger impersonate the lead PC and order them away or off on a wild goose-chase, but other than that not sure what to do with them. Thanks for any advice you may have.