I really think that messing around with ability score application won't do the job. The warlock really lacks a signature ability. The pact effects look neat, but need to kick in more often than they do, at least starting at the paragon levels, or else the warlock is just constantly praying to face minions.I would do something along the lines of what someone around here did for the Paladin.
- All powers which used to use Constitution for their attacks now use Charisma.
- All secondary effects of powers used to be based on Intelligence. Now, for powers which used to attack with Constitution, it will be Constitution. For those that used to attack with Charisma, it will remain Intelligence.
- Star pact powers attack with Charisma and use the better of Intelligence or Constitution for their secondary effects.
- Change class features similarly.
The warlock falls on its face mostly due to having 1d6 damage at-wills. You apply the 1d6 from the curse to that, and you're still not touching the average damage of mordenkrad in the hands of a non-striker. And then there's Eldritch Blast, which really ought to just be a freebie. It's essentially a short-range longbow, so by no virtue does it constitute a good choice for an at-will.
There really ought to be some ways to trick out eldritch blast and the pacts with feats and magic items, attaching extra effects. But heck, there's not even an equivalent of iron armbands or bracers of archery for implement users.
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