RigaMortus2
First Post
I think this is kind of hard to answer since we don't know what new mechanics they are adding. Skill checks may no longer work the way they do now. Same with saves and AC and to hit and iterative attacks, etc.
Once your players realize that the XP costs are, in fact, trivial, your world will change, whether you like it or not.Arknath said:My world is medium to low magic and I'd like to keep it that way, thanks.
This is an idea I can get behind... though I may be bias due to running a generic game right now... and so far it's been great. Everyone still has a defined role... though it's defined by the character not the class... a character can naturally move from one role to the next without huge penalties and the party dynamic can be in a flux while someone else fills the now vacant role. It has opened a wellspring of options for our group and now I doubt we'll go back to standard D&D... at least until the new version.Jhaelen said:...I'd also like it a lot if every single class ability was available as a feat. In combination with assigning a level to every feat as outlined above, you'd require a much smaller number of base classes to cover all archetypes and you wouldn't need prestige classes at all.
Nail said:Once your players realize that the XP costs are, in fact, trivial, your world will change, whether you like it or not.
Arknath said:And, you just proved my point. XP cost is trivial for magic items...why not just keep the creation rules, make them more generic and then get rid of Item Creation feats?
Your point was that XP cost was trivial? Ooooookay.....Arknath said:And, you just proved my point. XP cost is trivial for magic items...