Cautiously optimistic. I'm all about character customization, and if it follows Star Wars Saga lines, I'll be pretty happy. If it allows for some crossover of 3.5 feats and concepts and such, I'll be even more happy.
3.5 is pretty near spot on for my tastes. I like the grainyness and intricacy of it.
Just as long as it isn't too far simplified. I didn't quite like the way skills worked in Saga; I like a bit more option than trained/untrained/focused. But we'll see. Like I said, cautiously optimistic.
I do really like the 30 level breakdown part. More room for spreading out goodies so they don't clump together on certain levels, and if they are going with the concept of spreading out class abilities so there aren't any "dead" levels and every level earns you a goody, as seen in recent Wizards website articles, then that's really cool.
Plus, if upper levels get into Epic style stuff, I'll be even happier.
That, combined with the added flexibility of the Saga "pick your fruit from the Trees" approach to class abilities
in addition to a common pool of Feats to choose from, I'll be a happy camper. Anything that lets me make my characters unique and just the way I want is a good thing in my book.
I really hope they don't eliminate multiple attacks per round, but I'm afraid they will

Personal preference, I'll admit, but I'd rather have every swing in combat rolled for rather than "you actually make lots of attacks in a round, but you only roll for the one that has the best chance of hitting" approach of 1E and 2E.
Just as long as I can recreate a Duskblade or Bladesinger or Psychic Warrior in 4E rules, I'll be happy. And judging by the Saga rules, I think I'll be able too.
But if they make the game even more miniatures focused, I'll be very
UNhappy. Unhappy to the point of not buying the game if minis are practically required.