D&D 4E 4E: What we think we know

Sammael said:
Yup. I've actually noticed that Firefox gives me better error messages when it comes to debugging .NET web services (which is odd, since that should depend on the web server, not the browser).

I believe IE has a setting that's something like "display full server information" which by default is set to an abbreviated mode. Change that setting and you should start getting essentially the same information Firefox returns.
 

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TerraDave said:
Er, if that was the case, they were rewarded by market forces.

But seriously, wasn't talking about them. This other company was much, much worse. (Hint: FF, and not Fantasy Flight).

I kinda like some of the Mongoose Quintessential series.... but yes FFE was really cranking out some terrible d20 books.
 


Devyn said:
I mean no disrespect, but do you actually believe that WotC won't try to turn their customers into a money machine?
He means that wotc knows they won't be able to squeeze the protifs they want from the current fanbase. They want the money, but their market reserch indicates they need more newer customers for their financial goals.
 

TheLe said:
A $1000 or $2000 will eliminate competition, and has no bearing on quality what-so-ever. There have been plenty of instances where "big time publishers" have released total crap. In fairness though, it would certainly eliminate all those small publisher who release one or two total crap products then disappear.

It also eliminates small publishers who release one or two total gems and then disappear.

I'm not the only one thinking it, so don't hold my comments against me.

Not at all. I hope that was clear the first time around-- we're all just talkin' here.
 


Devyn said:
I mean no disrespect, but do you actually believe that WotC won't try to turn their customers into a money machine?

I see how my statement can be misinterpreted. I meant "Money Making Machine" like how WoW or other MMORPG where players get hooked into a game, and have to continue to pay $15/month in order to play. If you stop paying $15/month, you lose all previous investment in the game, which is a strong incentive to keep paying. Whereas D&D will continue to have books and other hardcopy materials that cannot be lost if one were to stop paying the monthly fee.

While WotC will try to turn a profit, they are not going to go out of their way to extort money from their customers through excessive monthly charges. There are other successful RPG companies out there. If WotC were to extort money out of thier customer base, people will just move on to something else.

If I wanted to turn D&D into a money making machine I would do the following:
1) Get rid of the ODL and SRD. Everyone must use my D&D products.
2) Link all physical materials through an online "Book-License Key". Books can no longer be shared, traded, pirated etc. since they are useless if the License key is registered online.
3) The physical copies of books only contain about 1/2 of the useful material. the other half is online. One is useless without the other.
4) The online system provides a lot of content weekly, but you have to unlock content by buying books. e.g. You cannot roll a mage character unless you buy the "Total Mage" book.
5) The online system has a high monthly fee, say e.g. $15/month.

With the above system, I've got my players locked in. They need to keep buying books to get the "good" content, but have to keep paying a monthly fee in order to be able to use it.

It is certainly possible to provide great online content that suppliments the books without locking players in, and I think WotC is going to do exactly that.
 

Aw man, you know what I just realized?

No magazine to get monthly countdown previews to the new edition. :(

Hopefully they'll do some kind of article on the web besides just leaving us the two preview books in December/January.
 

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