jasin said:I don't like this. If they're rescaling the existing framework to fit into 30 discrete chunks rather than 20, I disagree with it on grounds of nostalgia: D&D has always been a 20 level game (in the incarnations I've played). If they're keeping scale the same, but offering more support for level 21-30, I question the usefulness of the material: how many games have you had which went on beyond 21st and you found yourself thinking "gee, I wish I had better options for 27th level"?
I think it would be better with 30 levels. People have often said that they miss the slower character progression, or rather than the faster character progression of 3.5 doesn't allow for keeping characters around for many adventures. Looking at things like the Adventure Paths, you'll have 12 adventures then retire a character. Doesn't seem like much. An oft suggested solution is to just reduce the amount of XP and wealth gained to the level you want for your games. That works, but it's a double edged sword. New abilities come into play less often. If you spread out the character life cycle over 30 levels, you get more power bumps, without necessarily needing to have a higher power level than the 20 level game. You can keep characters around longer, in theory. And even if levels 21 - 30 are for power levels above the current Level 20, I still think it's good to have it built into the core rules, rather than as a rules supplement. Players who want an old school feel can always chose to stop at level 20, and if they chose to continue, isn't it better to have the rules foe levels 21 - 30 integrated? And I'd also say if the chose to continue to 21 - 30, wasn't it good to have that option presented in the rules in the first place?