BiggusGeekus said:Half-Orcs and Monks is my bet.
Shawn_Kehoe said:
Banshee16 said:#1 way to lose your customers.
That's pretty predatory, and in no way is it a better option than just continuing to use 3E. I like the idea of having extra content that's online, and I have to have the physical book (and consequently, the key) to access it online. But to have *required* material for the book be online? Not all of us have laptops, and not all of us like having binders full of printouts.
Being required to have a specific book to be able to roll up a class? All that will do is make the portal unnecessary for groups who play face to face. I rarely had a situation where all the players in my group had purchased multiple copies of the one book. Some of the class splatbooks, yes...but otherwise? Often they just shared, passing the books around.
That will help for online play, but that's it.
Banshee
Kae'Yoss said:No way I'm shelling out 10 bucks per month for stuff I already bought. If they want to get a piece of the MMORPG cake, fine, but if they do it to D&D, they'll lose me as a customer. And I doubt that they'll win many WoW players that way. Might be that they only drive away customers without getting enough new ones. Would serve them right, too.
Has anything said it will be temporary access. Some elements clearly will be like the virtual tabletop. The character generator likely will be,, but it could be downloadable. If you don't subscribe you don't get updates.Odhanan said:I don't like temporary access by subscriptions.
Eldragon said:I think that's as the highest compliment I've ever received.![]()
I completely agree. I think there is awesome potential for D&D Insider that links purchased hardcopy books with online content. However when those books become dependent upon the online content (or vice versa) is crossing the line.
What I defined above is the worst case scenario of what WotC could do, if they really wanted to twist the knife and assert their RPG market dominance.
Waylander the Slayer said:I am sure Bruce Cordell has had a major role with the books.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.