Yeah, good point. I can see it being relavant for DMs and encounters, but for PCs? I can't remember a game where PC roles had anything to do with the games I play in. Players just make whatever PC they want and we let happen whatever happens! ;-)Who actually believes that PCs need to have defined roles in any given encounter?
Alnag said:4 groups of roles...
defender (fighter, paladin)
leader (cleric, warlord)
controler (wizard, ?)
striker (rogue, ranger)
Hope, I got it right... please watch and correct it if necessary... Sounds great. Thanks James!!!
ogre said:Yeah, good point. I can see it being relavant for DMs and encounters, but for PCs? I can't remember a game where PC roles had anything to do with the games I play in. Players just make whatever PC they want and we let happen whatever happens! ;-)
This concept seems too storybookish for me. I hope it's not a necessary concept for 4e.
QFT --Hussar said:Well, really, it's quite a bit more than just the VTT for 120 bucks a year. It's a twin subscription to Dungeon and Dragon, online extras AND the VTT, with all the Dungeon adventures being VTT supported out of the box. That right there is a FANTASTIC resource. Being able to get something like an Adventure Path and use it right away in a VTT would be great.
I think this would be essential to maintaining flexability within the sytem of roles.Particle_Man said:Perhaps the DMG will have things such as "how to construct a fun campaign for a 'no controller' or 'all defender' party" or some such.
wayne62682 said:Player 1: I was thinking of playing a Dwarf Fighter with <insert various specific things>
Player 2: Oh... sorry, but Bob here is already playing the "defender" role. We don't have a "controller" role yet, so you can play the Wizard.
Player 1: ...


(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.