dougmander
Explorer
My wish list:
1. Greatly reduced skill list, with simplified distribution of skill points. I dunno about you, but when I was writing Northern Crown, it could take an hour to figure out a high level NPC's skill points.
2. Ao0's go away or are limited to PCs who have an ability called "Parting Strike" or something. We call 'em "A-o-slows" at our gaming table because of the effect they have on combat.
3. The whole ECL/CR thing, it never seems to work for me in practice in terms of balancing an encounter.
4. Make special combat moves like parry, grapple, sunder, disarm more intuitive, or make them into class abilities for fighter types only.
5. Class-based defense bonuses, to reduce the amount of magic crap you are assumed to be wearing to boost your AC at higher levels. Saves a ton of math and paperwork. I would give armor a damage reduction effect rather than actually boosting your AC.
6. Streamline the monster stats dramatically. Reduce the number of special abilities and powers monsters have, but make the remaining powers significant.
7. Replace ability scores with +/- modifiers only, a la True 20.
1. Greatly reduced skill list, with simplified distribution of skill points. I dunno about you, but when I was writing Northern Crown, it could take an hour to figure out a high level NPC's skill points.
2. Ao0's go away or are limited to PCs who have an ability called "Parting Strike" or something. We call 'em "A-o-slows" at our gaming table because of the effect they have on combat.
3. The whole ECL/CR thing, it never seems to work for me in practice in terms of balancing an encounter.
4. Make special combat moves like parry, grapple, sunder, disarm more intuitive, or make them into class abilities for fighter types only.
5. Class-based defense bonuses, to reduce the amount of magic crap you are assumed to be wearing to boost your AC at higher levels. Saves a ton of math and paperwork. I would give armor a damage reduction effect rather than actually boosting your AC.
6. Streamline the monster stats dramatically. Reduce the number of special abilities and powers monsters have, but make the remaining powers significant.
7. Replace ability scores with +/- modifiers only, a la True 20.