D&D 4E 4E with less powers


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seems to me that the original poster hasn't been back, but i'd be curious why they don't use minis/maps. is it simply something they don't think is necessary, or is it the product of a deliberate and conscious decision?

i'd also be curious what the rest of the family is playing: a warlord becomes entirely useless in this sort of experience, i would think.

ed
 

Maybe he is referring to verisimilitude/simulation issues like:

Halfling rogue can use trick strike to trip up a gelatinous cube and slide it 4 squares. Or use bait and switch to change places with the cube that's taking up the whole hallway.

It is easier to push a Gargantuan dragon, than to push a dwarf.

I've seen and heard a number of players/DM's turned off by such mechanics. I say if it bothers you, use the DM trump card and get on with it, but that's just me.

Yep, those are the sort of things + how you can only brute strike once per day, but can use 4 dailies a day + you forget how to do a power by swapping it at higher levels.


It isn't anything that can't be easily fixed, which is why I'm so annoyed that they are there at all.


I'm not a simulationist - because I don't think it is possible or even desirable.
 


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