Jack99 said:I am sorry, I really don't get how leveling isn't part of the gameplay in 4e. Please explain.
See OP.
How a 3rd level encounter will be different from a 9th level encounter gameplay wise? If everything is scaling in a linear way, the goal design is "the sweet spot" and monster roles such as minion, elite or brute can be modelled to fit encounters for every level how will the combat experience be different from one level to the next?
Please do not make general questions that lead to repeating what has been said already in the thread.
Anyway, if BAB's, ACs, Hit Dice, etch... universally scale with level the same way, what meaning do they have if we take into consideration that the game's purpose for players is to be facing encounters appropriate to their level?
If you change design and focus gameplay on class powers and cross-power training while keeping the rest in a linear scalable fashion that make no difference in gameplay, they only seem to be unecessary baggage.