simply not edible
First Post
xechnao said:But if this be the case in each campaign you will not just be facing the same, you will also be facing the same in the same order.
EDIT: what about the knowledge skill in this case? Why should a PC take it if he knows what exactly he should be expecting?
How is that different from what we have now? Do you unleash Great Wyrms, tarrasques and Balors at 1s level parties? Or, do you keep on advancing Kobolds so they can be used and threatening all the way through to level 20 and beyond?
In my - and I admit I only started relatively recently - experience, you can pretty much guess what kind of enconters to expect, due to the monsters being designed around having to be met at such and such level. With the exception of status quo campaigns, this is going to happen. There is so much choice for what is reasonable at a given level, so that is what you are getting. There is some discrepancy, but even that is actually clculated into the current system.
As for the knowledge skills - first of all, we do not know yet how these will work come next summer (or winter, if you're on the Southern Hemisphere), and secondly, the players knowing what to expect does not mean their characters do. If you are going to use OC knowledge of what to expect, why bother with Knowledge skills in 3rd edition?
Unless you are using a lot of homebrewed monsters - which I'm currently assuming you will be doing seeing as how you apparently advocate having guidelines for making them - players who pay attention to what they are doing will eventually learn what monsters there are, what they do, and how to fight them. So why, indeed, bother with teaching your character about the world he lives in, when you already know about it?