szaijan
First Post
I have been looking at publishing my own AE campaign for about 18 months now. I must admit, however, that the mechanics (at least) of 4th Edition D&D, are much better than those of 3.5, a system I always considered more of a hindrance than a feature to AE play. I am loathe to invest any more time into a 3.5 based system, but I love the races, classes, and world of AE.
The next logical step would then be to create a 4th edition AE campaign setting, and I'd really love to see that taken on by Malhavok, but frankly it's too large a task for me to engage in, especially as I've hardly played 4th edition and have no concept of play balance at levels higher than about 10. A lesser solution would be to simply adopt the combat mechanics and adjudicate push/pull/slide/shift and combat advantage effects into spells and skills on a case by case basis. This would be relatively easy, but the at-will/encounter/daily powers system vs. the 3.5 spells and level progression abilities would be a jarring change for a 4th ed. group looking to try out AE.
IMO, if there is a weakness in AE it is the huge array of spells available to almost every spellcaster. The idea of limiting this so each caster has a smaller array of abilities they need to choose from would improve the uniqueness of casters, IMO. It would also cut down on frazzled looking 10th level Magisters spending the whole evening trying to figure out which spells to cast. The Ritual magic system also suits AE quite well, and will become the repository of the vast majority of the current spell roster.
As an interim, and possibly longer-term solution, I'm thinking of putting up a WIKI page where folks could post conversions and comment on the submissions of others. The idea would be to eventually build a set of 4th Ed. AE conversion rules.
Does anyone know if this is already being attempted? I can't find any information suggesting Malhavok will do an official product of this sort. Does anyone know otherwise.
Any suggestions of how to pull this off smoothly would be greatly appreciated.
The next logical step would then be to create a 4th edition AE campaign setting, and I'd really love to see that taken on by Malhavok, but frankly it's too large a task for me to engage in, especially as I've hardly played 4th edition and have no concept of play balance at levels higher than about 10. A lesser solution would be to simply adopt the combat mechanics and adjudicate push/pull/slide/shift and combat advantage effects into spells and skills on a case by case basis. This would be relatively easy, but the at-will/encounter/daily powers system vs. the 3.5 spells and level progression abilities would be a jarring change for a 4th ed. group looking to try out AE.
IMO, if there is a weakness in AE it is the huge array of spells available to almost every spellcaster. The idea of limiting this so each caster has a smaller array of abilities they need to choose from would improve the uniqueness of casters, IMO. It would also cut down on frazzled looking 10th level Magisters spending the whole evening trying to figure out which spells to cast. The Ritual magic system also suits AE quite well, and will become the repository of the vast majority of the current spell roster.
As an interim, and possibly longer-term solution, I'm thinking of putting up a WIKI page where folks could post conversions and comment on the submissions of others. The idea would be to eventually build a set of 4th Ed. AE conversion rules.
Does anyone know if this is already being attempted? I can't find any information suggesting Malhavok will do an official product of this sort. Does anyone know otherwise.
Any suggestions of how to pull this off smoothly would be greatly appreciated.