Silverblade The Ench
First Post
I know this should probably be in the 4th ed forums, but so many folk seem not to know this! 
DMG 4th ed, page 159 has rules for environmental dangers: extreme heat, cold and many other effects like smoke etc).
Very simple, easy to deal with mechanic. Unlike 3rd ed and prior, you can't simple heal it away, as it's not just lost hit points. That issue made environmental damage a joke in 1st to 3rd ed if you could easily heal it, or too complex to track if it reduced stats.
Anyway, just to let folk know such rules exist, and that they are, IMHO, very good!
Keeps Dark Sun, or planar etc adventurers on their toes, muhaha!

DMG 4th ed, page 159 has rules for environmental dangers: extreme heat, cold and many other effects like smoke etc).
Extreme heat/cold, DC 26 Endurance check, checks made 1/8 hours, fail = lose 1 healing surge.
Resting in environmental hazzard areas only restores surges lost in combat, but not those lost to the environment.
Very simple, easy to deal with mechanic. Unlike 3rd ed and prior, you can't simple heal it away, as it's not just lost hit points. That issue made environmental damage a joke in 1st to 3rd ed if you could easily heal it, or too complex to track if it reduced stats.
Anyway, just to let folk know such rules exist, and that they are, IMHO, very good!

Keeps Dark Sun, or planar etc adventurers on their toes, muhaha!
