Donovan Morningfire
First Post
Skimmed through, and this looks pretty nifty.
D/ling the pdf now so I can give it a more through read-thru later on.
D/ling the pdf now so I can give it a more through read-thru later on.
saric said:My original concept was to mirror the 3.5 version of maintaining a song as say a minor action, etc etc. The problem arose that if you could grant a decent bonus to attack/damage or whatever every encounter all the time as long as you sustain it, why would you not do this every single fight?
jeff0 said:I've only read a little bit so far, but I love what I've seen. I have one balance suggestion:
Granting extra saving throws doesn't seem to be treated as a minor effect by the game in general (for instance, see the Cleric 2 utility Divine Aid). Either the damaging or saving throw effect of Warning Yell could use to be toned down. I would either make the damage only Cha (no 1d8) or change the granted saving throw into a bonus to the next save.
Zsig said:I'm trying to download it but I keep getting corrupted files...
saric said:See the at will Cleric power called "sacred flame" p63. The target gets an option between gaining temp hit points or a saving throw. Thus, the bard power does a little bit more damage than the cleric, but is not as versatile. If you think its unbalanced go strangle a cleric first.![]()
saric said:My original concept was to mirror the 3.5 version of maintaining a song as say a minor action, etc etc. The problem arose that if you could grant a decent bonus to attack/damage or whatever every encounter all the time as long as you sustain it, why would you not do this every single fight?
Chimera said:As a Bard player, I *DO* perform every single combat. That's my schtick. A 3e Bard has one use per level, which after the first level or so, basically means every encounter every day. Not only that, but I'm optimized with feat and spell to boost by +3/+3 at lower level (when we go to 8th level, I'll be +4/+4, and I don't use a musical instrument that might help this.)
Chimera said:That's really the only thing I don't like, that it's "till the end of my next turn", or only one round. That's a serious steep reduction from what it is now. Making it an Encounter power, lasting until the end of the encounter, isn't a huge thing, because currently, one round of standard action perform lasts 6 rounds (current + 5). Essentially a minor to sustain if I want it to last longer than 6 rounds. So far, I've only had this be an issue in two combats because I didn't sustain it (I just performed again!)
Chimera said:The only other issue I would have at this point, not having made extensive study of the material but more of a perusal, would be "Implement". My Bard is an Orator. While I have acquired two masterwork musical instruments and invested skill points in their use, I have never used them in combat. My character view is the fireside storyteller, the loremaster, the inspiring leader, the speechifier who rallies the troops. NOT a Minstrel, Juggler or Fool. As such, I really have no use for an Implement.