First of all, well done! I am going to encourage my players in an upcoming game to try your bard. I will be glad to share our experiences.
I have a couple of questions:
Can you explain the justification for
Inhibiting Song (page 4)? I would think it would need to do d6 or Weapon damage as well.
Would
Tasha’s Hideous Laughter (page 5) be more viable if the save bonus was for a language difference rather than a racial difference. I can imagine that the power will be used most often on a member of another race. It would also give the bard advantages for learning other languages.
G’elsewhere (page 9) raises a lot of questions for me. Is the random direction determined with a d10? What if it puts the ally or object into difficult or hazardous terrain? What if it puts them into a wall or off a cliff? Is there any reason that it isn’t usable on enemies?
Does
Haste (page 11) grant an additional basic attack with a bonus AS WELL AS A STANDARD ATTACK OR ACTION? That seems to be what it says.
Many powers take advantage of a phantom ‘second wind’. While I like the uniqueness of their effects from other healers, IMO the second wind term is used to distinguish itself from standard healing surge use, and the distinction is needed and therefore shouldn’t be used in class powers. Additionally, at first glance, the +2 defense buff this grants also seems to be a bit high. I would suggest a “healing surge use plus INT boost to one defense (Will or perhaps player’s choice)” replace instances of ‘second winds’.
saric said:
Very true, bard's were proficient with rapiers as well. Added.
To my understanding, a rapier is a superior melee weapon (should require a feat unless some concession is made otherwise).
Again, overall, this looks fantastic. You’ve really done your homework. I can’t wait to try it.